Grappling Hook
Grappling Hook
Has anybody ever made one? I did see one from LilWhiteMouse, but the link was dead at best. I could go ahead and just try and make one, but I'm sure I'd rip my hair out without examples.
Re: Grappling Hook
You mean, in decorate? Just inherit it from the Lore Shot: http://zdoom.org/wiki/Classes:LoreShot
Re: Grappling Hook
Decorate or ACS, thing is, I'd probably need ACS for what I want to do. Maybe I should have just said that. My intentions is to have some form of grappling hook that transports the player that can only be used on certain surfaces.
I heard about LoreShot but it didn't seem quite reliable. Biggest problem really is its just absurdly fast.
I heard about LoreShot but it didn't seem quite reliable. Biggest problem really is its just absurdly fast.
Re: Grappling Hook
Also, from what I remember about the LoreShot, it won't actually pull the player if they use it, it'll just pull whatever actor it hits towards the player.SFJake wrote:I heard about LoreShot but it didn't seem quite reliable. Biggest problem really is its just absurdly fast.
Re: Grappling Hook
I'm pretty sure Ijon Tichy made one, if memory serves.
Re: Grappling Hook
Of which I could only find an amazing link to a -dead skulltag forum-.Blox wrote:I'm pretty sure Ijon Tichy made one, if memory serves.
Dead links are the bane of me.
- TerminusEst13
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Re: Grappling Hook
That is some complex hooking. Its interesting but not very functional. Glitches, invisible grapple and no vertical aim. Damn. I might be overreaching with this. I'll probably kill off that idea.
- TerminusEst13
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Re: Grappling Hook
The first one has a visible grapple.
- DoomRater
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Re: Grappling Hook
I will be attempting a functional hookshot soon. I wanna see how much can be done DECORATE only, and given a few things I learned about player properties, it might indeed be possible...