Gez wrote:Not at all.
In fact, a GZDoom save made in software renderer mode cannot be loaded in OpenGL mode and vice-versa.
Gez wrote:There are objects that the OpenGL renderer needs that are serialized. The software renderer doesn't need them and therefore doesn't create them.
There are objects that the OpenGL renderer needs that are serialized. The software renderer doesn't need them and therefore doesn't create them.
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