I'm this close || to putting that in HD.
Minigunner wrote:I think people tend to overlook a form of regeneration that makes the most sense:
Recovering from lack of oxygen, whether it be from noxious gases or water. To simply put it, what's needed to be done is to store the amount of health taken from water/smoke/oxygen-depriving substance, then regenerate that damage over around 5-10 seconds.
Vaecrius wrote:(also turned off by making the PC that much overpowered in comparison to the enemy but that's another matter)
You truly grossly underestimate the ability for people to mess things up.DoomRater wrote:I'm not really sure how a person could make the kind of critical mistakes needed to lose that much health in one go.
The way I see it, if it's an emergent result of a situation that just happened to go that way, whether as a natural result of the player's choices or the RNG or both, I don't think it's a problem as long as you can get past or around it somehow and "lame duck" periods when you know you're going to lose are kept to a minimum (or still allow some agency, e.g. at least you can take out X before dying and you will see some progress on respawn).By the way, I think the problem here is actually having a useless PC in a lot of the same situations that would have made the other soldiers useless as well and i'm not sure how to deal with that
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