Gez wrote:The thing about health regen is that it encourages you to stop playing and just wait for your guy to be back to full health. Like, hide behind a crate and go make yourself a sandwich and a cup of coffee, come back ten minutes later and you're good to go.
It's not exactly gripping gameplay.
LilWhiteMouse wrote:As opposed to having to trudge around for ten minutes in areas I've already cleared, trying to find health items?
InsanityBringer wrote:I find slow passive health regen (ie: tf2's medic, reelism's bloody screen so real reel, and other examples) to not be overwhelmingly bad because they don't encourage waiting as much as some of the regen systems I've seen, where you basically regen your full health in a short period of time if you don't take any damage. Slow health regen doesn't allow you to just ignore your low health issues by waiting, unless you're really patient.
Loved getting Second Winds in Borderlands. Sure they were ridiculously cheap when combined with Phoenix, but damn if it wasn't fun!Xaser wrote:I'd like to see more games use the gimmick that your health regenerates when you kill enemies, so the incentive is to go balls-to-the-wall instead of hiding behind a pillar all day.
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