(G)ZDoom commit messages you wish would happen already

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

(G)ZDoom commit messages you wish would happen already

Postby FireSeraphim » Fri May 11, 2012 11:46 am

I noticed the other thread and I thought it would be a worthwhile idea to make this one, mind you this only for things that might never happen but you wish would happen.

  • Added full support for MSX .KSS files that use the SCC sound chip
  • Added a customizable boss health meter system in the form of BOSSINFO
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Re: (G)ZDoom commit messages you wish would happen already

Postby TheDarkArchon » Fri May 11, 2012 11:50 am

  • Added a customizable boss health meter system in the form of BOSSINFO


Completely unnecessary. You can already do this with ACS. That said, it would be nice to access things like actor health in SBARINFO.
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Re: (G)ZDoom commit messages you wish would happen already

Postby Graf Zahl » Fri May 11, 2012 12:12 pm

FireSeraphim wrote:I noticed the other thread and I thought it would be a worthwhile idea to make this one, mind you this only for things that might never happen but you wish would happen.

  • Added full support for MSX .KSS files that use the SCC sound chip


If you could point to some usable emulator code it might even happen. ;)
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Re: (G)ZDoom commit messages you wish would happen already

Postby Gez » Fri May 11, 2012 12:23 pm

The first is gobbledygook to me, the second is as said unnecessary.

With that said...

  • Added editor number handling to XLAT to solve port compatibility issues with ednum conflicts.
  • Added truecolor mode to software renderer.
  • Merged in GZDoom. Defining the macro USEOPENGL builds gzdoom.exe, leaving it undefined builds zdoom.exe.

Okay, that's the big ones.
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Re: (G)ZDoom commit messages you wish would happen already

Postby Ghastly_dragon » Fri May 11, 2012 12:24 pm

FireSeraphim wrote:I noticed the other thread and I thought it would be a worthwhile idea to make this one
The reason I didn't do this thread is because this has a much larger chance of starting forum drama, while the other is generally pretty funny. :P
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Re: (G)ZDoom commit messages you wish would happen already

Postby wildweasel » Fri May 11, 2012 12:26 pm

Ghastly_dragon wrote:The reason I didn't do this thread is because this has a much larger chance of starting forum drama, while the other is generally pretty funny. :P

I'm not entirely sure why this would cause drama?
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Re: (G)ZDoom commit messages you wish would happen already

Postby Graf Zahl » Fri May 11, 2012 1:33 pm

Gez wrote:[list][*]Added editor number handling to XLAT to solve port compatibility issues with ednum conflicts.



This will come after 2.6.0 - but it will most definitely not be part of XLAT.
I plan to redo the entire identifier management so first the next release has to get out of the way.
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Re: (G)ZDoom commit messages you wish would happen already

Postby terranova » Fri May 11, 2012 1:34 pm

  • Finished and merged DoomScript branch.
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Re: (G)ZDoom commit messages you wish would happen already

Postby Edward-san » Fri May 11, 2012 5:09 pm

  • Make it possible to compile zdoom with GCC and the '-pedantic' compiler option.
  • zdoom will behave differently in linux and mac: when the application is run without a terminal, open a xterm window and print out the log there, like in Windows.
  • corollary from 2nd: implemented startup and endoom emulation code for Doom, Heretic, Hexen and Strife.
  • Fixed: special keys on different language keyboard from english wouldn't work on linux.
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Re: (G)ZDoom commit messages you wish would happen already

Postby TheDarkArchon » Fri May 11, 2012 5:25 pm

wildweasel wrote:
Ghastly_dragon wrote:The reason I didn't do this thread is because this has a much larger chance of starting forum drama, while the other is generally pretty funny. :P

I'm not entirely sure why this would cause drama?


"I THINK ZDOOM SHOULD HAVE THIS FEATURE"
"THAT FEATURE IS STUPID"
"EAT SHIT AND DIE, YOU DICKMONGER"
(etc)


EDIT: Happy, Weasel? :P
Last edited by TheDarkArchon on Fri May 11, 2012 5:55 pm, edited 2 times in total.
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Re: (G)ZDoom commit messages you wish would happen already

Postby Gez » Fri May 11, 2012 5:37 pm

Edward-san wrote:open a xterm window and print out the log there, like in Windows.

This doesn't happen in Windows. There's only one ZDoom window (excepted for IWAD selection box and reverbedit).
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Re: (G)ZDoom commit messages you wish would happen already

Postby wildweasel » Fri May 11, 2012 5:39 pm

"EAT SHIT AND DIE, YOU CUNTWEASEL"

I resent that. (*cough*)
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Re: (G)ZDoom commit messages you wish would happen already

Postby leileilol » Fri May 11, 2012 6:01 pm

  • johnc added to maintainers list
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Re: (G)ZDoom commit messages you wish would happen already

Postby scalliano » Fri May 11, 2012 7:42 pm

  • Added support for gradient maps on walls
  • Added the option to load translations directly from external palette files in DECORATE
  • Added macro support
  • You can see where this is going, can't you?


:P
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Re: (G)ZDoom commit messages you wish would happen already

Postby Nash » Fri May 11, 2012 8:04 pm

So this thread is basically a feature suggestion thread?
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