- Added full support for MSX .KSS files that use the SCC sound chip
- Added a customizable boss health meter system in the form of BOSSINFO
- Added full support for MSX .KSS files that use the SCC sound chip
- Added a customizable boss health meter system in the form of BOSSINFO

- Added a customizable boss health meter system in the form of BOSSINFO
FireSeraphim wrote:I noticed the other thread and I thought it would be a worthwhile idea to make this one, mind you this only for things that might never happen but you wish would happen.
- Added full support for MSX .KSS files that use the SCC sound chip
The reason I didn't do this thread is because this has a much larger chance of starting forum drama, while the other is generally pretty funny.FireSeraphim wrote:I noticed the other thread and I thought it would be a worthwhile idea to make this one
Ghastly_dragon wrote:The reason I didn't do this thread is because this has a much larger chance of starting forum drama, while the other is generally pretty funny.
Gez wrote:[list][*]Added editor number handling to XLAT to solve port compatibility issues with ednum conflicts.
- Finished and merged DoomScript branch.
- Make it possible to compile zdoom with GCC and the '-pedantic' compiler option.
- zdoom will behave differently in linux and mac: when the application is run without a terminal, open a xterm window and print out the log there, like in Windows.
- corollary from 2nd: implemented startup and endoom emulation code for Doom, Heretic, Hexen and Strife.
- Fixed: special keys on different language keyboard from english wouldn't work on linux.
wildweasel wrote:Ghastly_dragon wrote:The reason I didn't do this thread is because this has a much larger chance of starting forum drama, while the other is generally pretty funny.
I'm not entirely sure why this would cause drama?
"I THINK ZDOOM SHOULD HAVE THIS FEATURE"
"THAT FEATURE IS STUPID"
"EAT SHIT AND DIE, YOU DICKMONGER"
(etc)
Edward-san wrote:open a xterm window and print out the log there, like in Windows.
"EAT SHIT AND DIE, YOU CUNTWEASEL"
- johnc added to maintainers list
- Added support for gradient maps on walls
- Added the option to load translations directly from external palette files in DECORATE
- Added macro support
- You can see where this is going, can't you?
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