Lop-sided bossbrain explosions

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Re: Lop-sided bossbrain explosions

Postby Enjay » Fri Apr 27, 2012 6:03 pm

Gez wrote:I wonder if there would be some merit into making A_BrainScream into a parameterized function, so that people can fix this if so they want with a simple actor replacement.

Something like A_BrainScream(distance = 320, left = 196, right = 320, step = 8, heightbase = 128, heightrange = 512, flags = 0, scream = "brain/death"); with flags for relative angle (use actor's facing rather than south) and relative height (instead of absolute values).

Probably not really worth the effort given ACS exists.


Actually, I have kind of wanted a customisable version of this for some time. The fact that the explosions are always spawned a fixed distance (320?) to the south of the actor severely limits its usefulness in maps. It would be nice to see a decorate function for it and I would also suggest adding the ability to specify which actor to spawn too.

Yes, it can be done in ACS and I suppose that it could also be done pretty much in DECORATE too with existing features - particularly if you just want to have an effect built into the map like MAP30 - but I do feel that an actor with most of the work done already could be a very useful thing for DECORATE modders and mappers alike. Of course, I certainly wouldn't expect it to be something to be added as a priority.
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Re: Lop-sided bossbrain explosions

Postby Snarboo » Fri Apr 27, 2012 10:04 pm

I have to agree, I'd like to see a generic version of this too.
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Re: Lop-sided bossbrain explosions

Postby printz » Sat Apr 28, 2012 2:33 am

Something for big bad explosions, akin to Killough's A_Mushroom, but using a different pattern?
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Re: Lop-sided bossbrain explosions

Postby Enjay » Sat Apr 28, 2012 6:12 am

Yes, I think that's the kind of idea. If the actor being spawned could be specified, it could be used for much more too. eg Imagine a short distance and a fairly narrow spread to create a wall of small particles spawning in front of an actor when it has its reflective electro-shield active.
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