NeuralStunner wrote:I'm refering to the "sorcerer Hitler clones" that you see around
wildweasel wrote:Alright, I'd like to ask the community, what weapons would you like to see in the ww-nazis community project? Me-too effect be damned - smart level authors can opt to only provide the player with one particular weapon for a specific role.
- More Allied weapons? Some have asked about including a Colt M1911A1 and a Thompson M1A1 - perhaps I could reintroduce the original M1 Garand as well (as featured in the abandoned WW-Basic Necessities mod for Skulltag).
- Russian weapons, perhaps? The PPSh-41 would certainly provide an interesting new weapon, to serve as a low-power suppression/stun-locking/spray-and-pray weapon, and the PTRS anti-tank rifle would be a pretty awesome boss-killer.
- More British weapons? The Sten and Bren could be pretty cool.
The idea of including more weapons stems mainly from the N64 Goldeneye. While that game contained tons of weapons that had roughly similar functionality, the WW-Nazis community project would follow suit and only offer the player a small handful of them per mission, clearing the inventory between levels and starting the player with different weapons. This is why ww-nazis-addon.pk3 includes a player class that starts with the SMLE.
wildweasel wrote:I'm mainly adding all these seemingly-redundant weapons because the intention is that the player would only get one of them at a time depending on which map they're on. In some maps they'd get the P38, in others they'd get the Luger, in others still they might get a Colt 1911. The three weapons really wouldn't behave very differently aside from very minor differences in speed and power, but not giving the player all of them would prevent the player from getting any of the slot overflow.
wildweasel wrote:and perhaps with Enjay's permission, Operation Overlord.
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