(Ask) SNES Doom wads/mod that compatible for ZDoom?

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(Ask) SNES Doom wads/mod that compatible for ZDoom?

Postby taufan99 » Sun Jul 31, 2011 9:51 pm

Hello, i'm newbie. :mrgreen:
can i ask you all where i can download the Super NES Doom wad or mod?(if you can, give me a doomworld /idgames link or mediafire link)
sorry for your inconvenience, see ya. :D
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Re: (Ask) SNES Doom wads/mod that compatible for ZDoom?

Postby wildweasel » Mon Aug 01, 2011 12:09 am

This is not a project, so I've moved it to General.
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Re: (Ask) SNES Doom wads/mod that compatible for ZDoom?

Postby taufan99 » Mon Aug 01, 2011 3:51 am

@wildweasel: thanks
anyone find it? hurry up, upload it to mediafire or even doomworld /idgames, or http://files.drdteam.org !!!
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Re: (Ask) SNES Doom wads/mod that compatible for ZDoom?

Postby DaMan » Mon Aug 01, 2011 8:51 am

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Re: (Ask) SNES Doom wads/mod that compatible for ZDoom?

Postby NeuralStunner » Mon Aug 01, 2011 1:37 pm

taufan99 wrote:hurry up, upload it
A forum filled with your fanatic servants? Lucky!
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Re: (Ask) SNES Doom wads/mod that compatible for ZDoom?

Postby taufan99 » Mon Aug 01, 2011 7:48 pm

@DaMan:Thanks!
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Re: (Ask) SNES Doom wads/mod that compatible for ZDoom?

Postby Se7eNytes » Wed Aug 03, 2011 11:48 am

Hm, I thought all the hitscan weapons and enemies were perfectly accurate in the SNES port.
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Re: (Ask) SNES Doom wads/mod that compatible for ZDoom?

Postby ibm5155 » Wed Aug 03, 2011 12:30 pm

Man i found this mod sucks and had some fails with monsters sounds and bfg 9000 fires...

But when i saw this things on snes it was the same O_O, wow bfg9000 with baron of hell ball lol me, perfect mod.
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Re: (Ask) SNES Doom wads/mod that compatible for ZDoom?

Postby BlueFireZ88 » Wed Aug 03, 2011 10:00 pm

Now I'm glad I never bought the SNES version. This mod just shows how bad it really was.
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Re: (Ask) SNES Doom wads/mod that compatible for ZDoom?

Postby wildweasel » Wed Aug 03, 2011 10:21 pm

BlueFireZ88 wrote:Now I'm glad I never bought the SNES version. This mod just shows how bad it really was.

It might not be to the technical level of the PC version, but dammit, this is a hell of an accomplishment for a Super Nintendo.
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Re: (Ask) SNES Doom wads/mod that compatible for ZDoom?

Postby ZDUser » Wed Aug 03, 2011 10:26 pm

The SNES version isn't a bad port (well, besides the motion)... at all. It really doesn't deserve more than half the flak it gets.

And on the subject of SNES Doom wad, won't it be hard to create a very accurate mod of the game as it is (at least compared to PSX Doom and Doom 32X)? That it doesn't use the Doom engine might really hurt the chances. Take the rocket launcher for example. That thing in SNES Doom is flat out POWERFUL, but the damage it deals is unpredictable. On occasion, I got it to kill 3 Cacodemons in one shot and a once a Baron of Hell in 2 shots. And there's a whole bunch of other crazies.

EDIT: Wildweasel, ARGH :P
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Re: (Ask) SNES Doom wads/mod that compatible for ZDoom?

Postby BlueFireZ88 » Wed Aug 03, 2011 10:38 pm

wildweasel wrote:
BlueFireZ88 wrote:Now I'm glad I never bought the SNES version. This mod just shows how bad it really was.

It might not be to the technical level of the PC version, but dammit, this is a hell of an accomplishment for a Super Nintendo.


True. Still a fan of the 32X version though. :)
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Re: (Ask) SNES Doom wads/mod that compatible for ZDoom?

Postby taufan99 » Sat Aug 13, 2011 12:55 am

wildweasel wrote:
BlueFireZ88 wrote:Now I'm glad I never bought the SNES version. This mod just shows how bad it really was.

It might not be to the technical level of the PC version, but dammit, this is a hell of an accomplishment for a Super Nintendo.

and SNES Doom was the only 90's console version that shows a pure PC level, unlike Atari Jaguar, Sega 32X, Panasonic 3DO, and more console that using the Jaguar base, except the PSX( i have the Total Conversion for GZDoom, and its level frightening me, due to its room light effect! Also, enemies come to me suddenly, note if i am playing it on Ultra-Violence) and Sega Saturn. Oh, don't forget plays Doom 64, the great sequel of Doom 2!
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Re: (Ask) SNES Doom wads/mod that compatible for ZDoom?

Postby scalliano » Sat Aug 13, 2011 11:41 pm

Actually, on that note, a mate of mine bought me a Sega Saturn as a surprise Christmas present last year (knowing that I collect retro consoles) with a number of games including Doom. Now I have Doom for the SNES and while the amount of concessions that were made would be jarring for any PC player, the very fact that they got the SNES to run it at all (even with an uncapped SuperFX chip) is a truly staggering achievement. What a shame the same can't be said of the Saturn port. Even my mate who bought it for me said "that looks like shit" when I loaded it up. A cut-down PSX port with most of the PSX port's features missing (including the trademark fire sky) and an absolutely hideous frame rate which makes the SNES port seem smooth by comparison. Given that this was a system which could run a passable version of Quake (albeit with a different engine) leads me to believe that they screwed up somewhere. Bad.

Even the PSX port was based off the Jaguar version, though (and that is pretty much the single best console port of the time, if not ever) so it was a surprise to discover that the SNES port (incidentally done by Williams/Midway, the same guys responsible for the PSX version and D64) actually used levels directly based off the PC originals, choosing simply to omit levels beyond the hardware's limits rather than edit them down.
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Re: (Ask) SNES Doom wads/mod that compatible for ZDoom?

Postby Sodaholic » Sun Aug 14, 2011 11:44 am

wildweasel wrote:
BlueFireZ88 wrote:Now I'm glad I never bought the SNES version. This mod just shows how bad it really was.

It might not be to the technical level of the PC version, but dammit, this is a hell of an accomplishment for a Super Nintendo.

Eh, not really. The rendering was already taken care of with the SuperFX2 chip. (SNES Doom was polygon based, IIRC) They didn't really have to do much work to get the 3d running. The rest of it is a mediocre attempt at recreating the Doom gameplay engine, and does a pretty shitty job of it, as it plays horribly. The music is nice, though.

Really, Doom isn't that complex of a game besides the 3d rendering, and they already had that taken care of. They didn't accomplish much. I mean, yeah, the SNES is a limited piece of hardware, but Doom doesn't exactly take a supercomputer to run, and it's not even Doom itself on a technical level, it's a clone of it.

Am I the only one that feels this way? Everyone seems to adore how "oh wow they got it running on this?", but I don't see what was so special about it, they didn't have to jump through any hoops, all they had to do was just put together a shitty clone engine (not really as hard as you would think on an SNES, given the power of the chip they used), and throw all the Doom resources in there.

Now, if they had done it without the chip, that would've been an accomplishment. The chip took all the hard work out of it. All they had to do was make something with it, the hard part (fast-ish textured polygon rendering) was already done for them.
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