Cyanosis wrote:Just open up the WADs with SLADE and take what you need.
BlueFireZ88 wrote:Cyanosis wrote:Just open up the WADs with SLADE and take what you need.
I wish it were that simple. I've done that already with the Nashgore wad and it worked out quite nicely. The problem is with Brutal Doom aprrently those wall decal effects are stored on Quake III model pack files, at least from my observations. I could be wrong on where they are actually located, and I would like to be sure given I'm probably not the only one who's looked at the files for BD.
lizardcommando wrote:Where can I find ReDoom? I can't seem to find it anywhere. It sounds kind of interesting to try out.
BlueFireZ88 wrote:Also anyone know where to find that Doom 64 stuffs wad?
BlueFireZ88 wrote:Cyanosis wrote:Just open up the WADs with SLADE and take what you need.
I wish it were that simple. I've done that already with the Nashgore wad and it worked out quite nicely. The problem is with Brutal Doom aprrently those wall decal effects are stored on Quake III model pack files, at least from my observations. I could be wrong on where they are actually located, and I would like to be sure given I'm probably not the only one who's looked at the files for BD.
bgraybr wrote:BlueFireZ88 wrote:Cyanosis wrote:Just open up the WADs with SLADE and take what you need.
I wish it were that simple. I've done that already with the Nashgore wad and it worked out quite nicely. The problem is with Brutal Doom aprrently those wall decal effects are stored on Quake III model pack files, at least from my observations. I could be wrong on where they are actually located, and I would like to be sure given I'm probably not the only one who's looked at the files for BD.
It is that simple. Just copy over the models, and take a look at the MODELDEF lump to see what path they should be located in and which actors they reference.
Edit: also, the DECALDEF lump.
ConflagratedCanine wrote:I'm surprised nobody has made a "Natural Doom Enhancement" joke yet.
Ethril wrote:viagra
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