What's your favorite Doom enhancement wad?
Re: What's your favorite Doom enhancement wad?
Just open up the WADs with SLADE and take what you need.
- BlueFireZ88
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Re: What's your favorite Doom enhancement wad?
I wish it were that simple. I've done that already with the Nashgore wad and it worked out quite nicely. The problem is with Brutal Doom aprrently those wall decal effects are stored on Quake III model pack files, at least from my observations. I could be wrong on where they are actually located, and I would like to be sure given I'm probably not the only one who's looked at the files for BD.Cyanosis wrote:Just open up the WADs with SLADE and take what you need.
- lizardcommando
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Re: What's your favorite Doom enhancement wad?
Where can I find ReDoom? I can't seem to find it anywhere. It sounds kind of interesting to try out.
- BlueFireZ88
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Re: What's your favorite Doom enhancement wad?
BlueFireZ88 wrote:I wish it were that simple. I've done that already with the Nashgore wad and it worked out quite nicely. The problem is with Brutal Doom aprrently those wall decal effects are stored on Quake III model pack files, at least from my observations. I could be wrong on where they are actually located, and I would like to be sure given I'm probably not the only one who's looked at the files for BD.Cyanosis wrote:Just open up the WADs with SLADE and take what you need.
Also anyone know where to find that Doom 64 stuffs wad?
- wildweasel
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Re: What's your favorite Doom enhancement wad?
http://files.drdteam.org/index.php/file ... -redoom.7z - Here's the last version I have of my own ReDoom mod - I guess Kinsie also named a mod ReDoom; I don't have that one though...lizardcommando wrote:Where can I find ReDoom? I can't seem to find it anywhere. It sounds kind of interesting to try out.
Unfortunately I don't have it, and also Footman pulled all the links to it after a rather sour argument about ripped resources and copyright infringement and such, so unless somebody here still has it, you might be out of luck.BlueFireZ88 wrote:Also anyone know where to find that Doom 64 stuffs wad?
- lizardcommando
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Re: What's your favorite Doom enhancement wad?
Cool! Thanks for the link.
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Re: What's your favorite Doom enhancement wad?
I'll update it eventually! Just gotta find a suitable plasma rifle and BFG9000 replacement graphics that I really like and then shoot for multiplayer compatibility.
- BlueFireZ88
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Re: What's your favorite Doom enhancement wad?
Ok, I finally finished my own enhancement wad. This isn't the same as the one in the first post. That was still a WIP.
Let me know what you think. Suggestions, complaints, comments, bugs/issues, etc.
http://www.mediafire.com/?vybzb2lomxqlqt9
Let me know what you think. Suggestions, complaints, comments, bugs/issues, etc.
http://www.mediafire.com/?vybzb2lomxqlqt9
Re: What's your favorite Doom enhancement wad?
It is that simple. Just copy over the models, and take a look at the MODELDEF lump to see what path they should be located in and which actors they reference.BlueFireZ88 wrote:I wish it were that simple. I've done that already with the Nashgore wad and it worked out quite nicely. The problem is with Brutal Doom aprrently those wall decal effects are stored on Quake III model pack files, at least from my observations. I could be wrong on where they are actually located, and I would like to be sure given I'm probably not the only one who's looked at the files for BD.Cyanosis wrote:Just open up the WADs with SLADE and take what you need.
Edit: also, the DECALDEF lump.
- BlueFireZ88
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Re: What's your favorite Doom enhancement wad?
A little late for this info I'm afraid. Sergeant_Mark_IV (Creator of BrutalDoom) already gave me the info I needed on another thread. Thanks for trying though. Now go check out the results of my work. A couple of posts back.bgraybr wrote:It is that simple. Just copy over the models, and take a look at the MODELDEF lump to see what path they should be located in and which actors they reference.BlueFireZ88 wrote:I wish it were that simple. I've done that already with the Nashgore wad and it worked out quite nicely. The problem is with Brutal Doom aprrently those wall decal effects are stored on Quake III model pack files, at least from my observations. I could be wrong on where they are actually located, and I would like to be sure given I'm probably not the only one who's looked at the files for BD.Cyanosis wrote:Just open up the WADs with SLADE and take what you need.
Edit: also, the DECALDEF lump.
- ConflagratedCanine
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Re: What's your favorite Doom enhancement wad?
I'm surprised nobody has made a "Natural Doom Enhancement" joke yet.
Re: What's your favorite Doom enhancement wad?
I like Hard-Doom.
Re: What's your favorite Doom enhancement wad?
clearly you missed my post a while ago where i did something like thatConflagratedCanine wrote:I'm surprised nobody has made a "Natural Doom Enhancement" joke yet.
Ethril wrote:viagra
Re: What's your favorite Doom enhancement wad?
Brutal Doom by far
Re: What's your favorite Doom enhancement wad?
ReDoom and Brutal Doom and my two favorite enhancement mods right now. Beautiful Doom is up there too, I wish I was able to combine them. My ideal mod would be the weapons of GZDoom Advanced: http://forum.medpackstudios.com/viewtop ... =261&t=326 (Eriance's models) with Brutal Doom, with the sounds of ReDoom/Beautiful Doom.