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Top Down Doom RPG

Posted: Sun Feb 20, 2011 2:15 am
by NZ_Reaper
I'm working on a top down Doom RPG at the moment using a game maker called Byond. I know it hasn't got the best rep... But I enjoy using it to make fun games. Here's the details I've got so far :

P.S What are your thoughts and ideas?

Description:
I'm a huge fan of DOOM games am currently wanting to put together a team of Doomers to work on a really unique project. The game is based in a city on Mars owned by the UAC (Union Aerospace Corporation). 'Marine Command' is your safe zone and will serve as the hub for your adventures.

Basically you play on a mission by mission basis. Each door in marine command will take you to a separate mission. Mission's can be replayed and are multiplayer so you can team up with all your friends to fight off waves of demonic creatures. At the end of the mission you're given a score and payment for completing it.

The missions are where it starts to get interesting because this is actually going to be done in a RPG style where you choose a class. There will be 5 classes : Marine, Heavy Gunner, Spec Ops, Medic and Engineer. Each have their own specialties and weaknesses. This means that for some missions it will be essential to have a well balanced party.

Each class sports a variety of classic doom weapons. For instance the Marine uses Pistols, Shotguns and Assault rifles but the Engineer can only use Pistols and Shotguns. This is corrected by the Engineer being able to create and maintain technical systems such as turrets and other robots. The only introduced weapon is the Sniper Rifle which is obviously unique to the stealthy Spec Ops guys. The player can upgrade their weapons and armor at stores in Marine Command.

The main goal of the player will be to gain ranks (levels) to unlock new missions and weapon variations to take on harder missions and show off... Haha.

It would be a lot of fun and there would be the possibility of a PVP arena if people want it but I think for now the Wave based combat system should keep them drooling.

Re: Top Down Doom RPG

Posted: Sun Feb 20, 2011 11:20 am
by alysiumX
I believe this would be better suited in the project section(w/ current progession screenshots for best results)

Re: Top Down Doom RPG

Posted: Sun Feb 20, 2011 12:21 pm
by wildweasel
alysiumX wrote:I believe this would be better suited in the project section(w/ current progession screenshots for best results)
It's not really a ZDoom project.

Re: Top Down Doom RPG

Posted: Sun Feb 20, 2011 12:29 pm
by ChronoSeth
I remember somebody else doing something like this... but it was an RTS similar to Starcraft and C&C (now that I think about it, essentially a combination of the two). It never got past the demo IIRC.
Anyway, I like the idea. WHat kind of control schematic are you planning on having? (heh, I only just remembered what Byond was...)

Re: Top Down Doom RPG

Posted: Sun Feb 20, 2011 3:23 pm
by alysiumX
wildweasel wrote:
alysiumX wrote:I believe this would be better suited in the project section(w/ current progession screenshots for best results)
It's not really a ZDoom project.
doh' thats what i get for skim reading, sorry about that.

Sounds pretty interesting, one thing i would worry about though is having every class kind of be reliable on there own right to some degree as well as mission being completely in solo, but increasing in difficulty when there is more than one player.

Re: Top Down Doom RPG

Posted: Sun Feb 20, 2011 4:06 pm
by Alice Jameson
This sounds like a great idea. I'd love to play it.

Re: Top Down Doom RPG

Posted: Tue Feb 22, 2011 4:39 pm
by XutaWoo
DOOM didn't have an assault rifle. :P

Anyway, if it's done right it could be fun. But honestly, it just sounds like those DBZ games that BYOND is already full of.

Re: Top Down Doom RPG

Posted: Tue Feb 22, 2011 5:02 pm
by plausiblesarge
Is this going to be done in the zdoom engine? If not, then the most help I can give is gameplay advice :(

Re: Top Down Doom RPG

Posted: Tue Feb 22, 2011 5:10 pm
by Salad Viking
plausiblesarge wrote:Is this going to be done in the zdoom engine?
NZ_Reaper wrote:I'm working on a top down Doom RPG at the moment using a game maker called Byond.
I'd say not.

Re: Top Down Doom RPG

Posted: Tue Feb 22, 2011 8:33 pm
by plausiblesarge
Salad Viking wrote:
plausiblesarge wrote:Is this going to be done in the zdoom engine?
NZ_Reaper wrote:I'm working on a top down Doom RPG at the moment using a game maker called Byond.
I'd say not.
oops! How did I completely miss that?