New levels in Doom

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BlueFireZ88
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New levels in Doom

Post by BlueFireZ88 »

If you could add any single level or WAD for the Ultimate Doom to be an EXM10, what levels would you pick?

Update: For those who found there way here from the Living Nightmare project, I found the four levels I wanted to use for U. Doom and will be excluded from LN.
E1M0: Sewers (SEWERS.wad)
E2M0: Lake Death (LKDETHV1.wad)
E3M0: Outpost 21 (OPOST21.wad)
E4M0: Doomsday of UAC (UAC_DEAD.wad)

This hopefully will get an eventual release. I will post it elsewhere when that happens.
Last edited by BlueFireZ88 on Sat Feb 12, 2011 1:57 pm, edited 2 times in total.
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Duducrazy
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Re: New levels in Doom

Post by Duducrazy »

i'd add Sewers, from the xbox version that comes IIRC with Doom 3.
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Re: New levels in Doom

Post by wildweasel »

I wouldn't add anything - I prefer my Ultimate Doom maps to start at E*M1 so I don't have to fiddle with level-warping.
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Re: New levels in Doom

Post by Gez »

Duducrazy wrote:i'd add Sewers, from the xbox version that comes IIRC with Doom 3.
That map sucks terribly and does not have any merit.

The guys who did the Xbox port put it there as a personal memento of their Doom journey, going from making their first shitty maps in 1994 to porting the game to a new platform. So, for them, Sewer and Betray have some significance.

For anybody else, it's just a lame easter egg and a couple of lamer maps.
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Re: New levels in Doom

Post by Xaser »

E1M10: "The Warehouse" -- E1M2 of end1.wad
E2M10: "The Scum Pits" -- E1M4 of end1.wad
E3M10: "Bonus" -- E2M6 of end1.wad
E4M10: "Sleeping Demons" -- E1M9 of end1.wad

...yeah. :P
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Re: New levels in Doom

Post by BlueFireZ88 »

Gez wrote:
Duducrazy wrote:i'd add Sewers, from the xbox version that comes IIRC with Doom 3.
That map sucks terribly and does not have any merit.

The guys who did the Xbox port put it there as a personal memento of their Doom journey, going from making their first shitty maps in 1994 to porting the game to a new platform. So, for them, Sewer and Betray have some significance.

For anybody else, it's just a lame easter egg and a couple of lamer maps.
One thing I never seem to get is why people hate certain levels. I can understand some of the more obvious choices (nuts.wad anyone:P), but for levels like Sewers which seem stable and playable, I don't understand the context of why people like certain levels over others. To me, more Doom means more awesome!:)
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Re: New levels in Doom

Post by Gez »

I don't hate them; I just find them entirely devoid of any interest. They're only good to be a trivia note on the Doom Wiki. Not to be actually played through. Because they're very bad levels.

There are tons of levels available on the idgames archives. I won't have the time to play through all the good ones. Why should I play through the bad ones?
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Re: New levels in Doom

Post by BlueFireZ88 »

What's make it bad? Too large, not enough enemies, bad puzzles? I don't want to come off sounding dumb, or maybe because I ain't a stickler for certain aspects of a level, I just like to understand your reasoning. Just saying it's bad doesn't help me know what makes a Doom level good or bad.
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Re: New levels in Doom

Post by BlueFireZ88 »

Xaser wrote:E1M10: "The Warehouse" -- E1M2 of end1.wad
E2M10: "The Scum Pits" -- E1M4 of end1.wad
E3M10: "Bonus" -- E2M6 of end1.wad
E4M10: "Sleeping Demons" -- E1M9 of end1.wad

...yeah. :P
I see you really like this one, does Metallica have anything to do with it? :)

Besides, I think single levels would be much more appropriate, doesn't seem right to just rip a bunch of levels out of someone else's level pack.

While were on the subject, being that your wad Evil Unleashed is supposed to be episode 5, and I know being that it's your wad and ultimately your call, but if you could add a M10 to your episode, what would you add?

Club Doom perhaps?:)
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Re: New levels in Doom

Post by printz »

Check out Doom the way Id Did when it appears.
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Xaser
 
 
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Re: New levels in Doom

Post by Xaser »

BlueFireZ88 wrote:Club Doom perhaps?:)
Hmm... maybe. Either that or PSX/Jaguar's "Hell Gate" would've been my next conversion target. I doubt either would've been recognizable once I got done with them, though. :P

Also, The Beginning of the End (Part 1) is perhaps the most id-like set of maps I've ever played, hence my slight bias towards it. :P
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Re: New levels in Doom

Post by BlueFireZ88 »

Xaser wrote:
BlueFireZ88 wrote:Club Doom perhaps?:)
Hmm... maybe. Either that or PSX/Jaguar's "Hell Gate" would've been my next conversion target. I doubt either would've been recognizable once I got done with them, though. :P

Also, The Beginning of the End (Part 1) is perhaps the most id-like set of maps I've ever played, hence my slight bias towards it. :P
I get the end1.wad, it makes sense. Though the levels should not only be good, but unique in design, but fun to play and memorable. All within the limits of U. Doom, that sort of thing.

I'd like to see your renditions of those levels. :) But it's up to you on what it boils down to. Club Doom I think would be more interesting in your hands. Though if you wan to use Hell Gate, I'm not objecting to the idea.
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BlueFireZ88
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Re: New levels in Doom

Post by BlueFireZ88 »

printz wrote:Check out Doom the way Id Did when it appears.
Can no one tell me in their own words what the difference is between a good Doom level and a bad one? It's not that I don't kn ow what makes up the bottom of the barrel when it comes to a bad level, no exit, lazy map design, unfair enemy placement, getting stuck in certain areas and have to cheat to get out, stuff like that. I just like to know what makes a level like SEWERS be comparable to levels like that.
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Re: New levels in Doom

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Re: New levels in Doom

Post by BlueFireZ88 »

I see. That's pretty much some of the stuff I was talking about. Still, doesn't explain why Sewers seems to fall under that category. Because it was made by the guys at Vicarious Visions? That's not the first time I've heard such excuses (COUGH*EVILUTION*COUGH). And it may have some minors issues (mainly with jumping in zdoom and such), but nothing that Doom Builder can't fix.
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