NeuralStunner wrote:This and 3D floors are about all that defines a "GZDoom only" map/mod.
I can't think of a single mod that uses it.Gez wrote:No love for FraggleScript?
esselfortium wrote:...the existing colormap-based lighting system would likely break the effect unless the dynamic lights could be somehow rendered as a series of circular, dynamically-split partial segs and subsectors with the appropriate light levels' colormaps.
Meh, in GZDoom especially, I've noticed a distinct lack of color quality in 16-bit color mode (with lighting in particular).Minigunner wrote:ZDoom doesn't use any texture filters that could easily expose the visual disadvantages of 16-bit over 32-bit.
Users browsing this forum: No registered users and 3 guests