Splitscreen ZDoom [WIP]

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
Proteh
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Splitscreen ZDoom [WIP]

Post by Proteh »

I'm working on a Splitscreen multiplayer mod for ZDoom, I'm using Isle's spycam code as a base for the camera code.
This will support only 4 players max.

Note that this will use an edited ZDoom engine, because you can't make this kind of modification without editing the source at this stage.

If things go well, it would look like this:

Image

Stay tuned, I'm working hard on this. I think splitscreen is something that would fit well in ZDoom.

EDIT: Imagine this with ZDoom: http://www.youtube.com/watch?v=HjM7420x ... re=channel Wouldn't it be awesome?
Last edited by Proteh on Tue Nov 30, 2010 3:31 pm, edited 6 times in total.
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XutaWoo
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Re: Looking for this mod Isle made?

Post by XutaWoo »

I'm not sure, but I don't think that's what you're looking for.

It's not true splitscreen; you still need different computers for non-bots.

Which is why it's him and three bots.
Proteh
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Re: Looking for this mod Isle made?

Post by Proteh »

I found it: http://69.9.27.206/spycam.zip

I just want to explore the code a bit, as I said before I'm working on a splitscreen multiplayer mod, so 2 people can play on the same computer with zdoom. It was just the cameras fucking with me, I hope this mod will help me a bit.

Thanks anyway.
CaptainToenail
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Re: Looking for this mod Isle made?

Post by CaptainToenail »

Good luck with this, always wanted split-screen in ZDoom. :)
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Nash
 
 
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Re: Looking for this mod Isle made?

Post by Nash »

It's pretty cool, too bad it's not resolution independant. And as Xuta pointed out, you still control only player 1 from your machine. Plus, the sounds will always use player 1's position anyway so it won't work...
Proteh
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Re: Looking for this mod Isle made?

Post by Proteh »

I'll probably need to edit the source code, so the engine can spawn more than 1 player, and set different keys to control the other ones.

I'll just use this mod as a base - if isle doesn't mind - because the camera code is perfect.
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Isle
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Re: Looking for this mod Isle made?

Post by Isle »

sure if you think you can do something with it go for it.
Proteh
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Re: Looking for this mod Isle made?

Post by Proteh »

Isle wrote:sure if you think you can do something with it go for it.
Thanks! I'll make sure you're in the credits when this is done.

I just started now with splitscreen ZDoom! Stay tuned, I'll post my progress here.
Proteh
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Re: Splitscreen ZDoom Mod [WIP]

Post by Proteh »

Progress:

http://img602.imageshack.us/img602/1069 ... 011281.png

You can't see much in that screenshot, but it's a great progress.

I managed to spawn 3 players (editing the bot code, so maybe I'll remove bots for this ZDoom splitscreen version). I am now going to clean up the code, and then try to at least make P2 controllable, at the moment they're just bots that do nothing.
Proteh
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Re: Splitscreen ZDoom Mod [WIP]

Post by Proteh »

I wrote the code from scratch, and this is what I have done so far.

http://img337.imageshack.us/img337/4160 ... 011282.png

No more bots that do nothing! Those are real players, but they cannot be controlled yet. As you can see, they're lacking all the information (name, color, etc). Also, thanks to this rewrite, you can now also play with bots. Example: 2 players and 2 bots, 3 players and 1 bot, etc.
Proteh
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Re: Splitscreen ZDoom Mod [WIP]

Post by Proteh »

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NeuralStunner
 
 
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Re: Splitscreen ZDoom Mod [WIP]

Post by NeuralStunner »

This is awesomeness, dude. 8-)
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Nash
 
 
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Re: Splitscreen ZDoom Mod [WIP]

Post by Nash »

So is this a source mod, or purely ACS-based like Isle's? If it still relies on camera textures, it'll never work for everyone.
Proteh
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Re: Splitscreen ZDoom Mod [WIP]

Post by Proteh »

Nash wrote:So is this a source mod, or purely ACS-based like Isle's? If it still relies on camera textures, it'll never work for everyone.
It's a bit of the both. I use ACS just for the cameras until I find or come up with the idea of a not-so pain in the ass way to split the screen in 2, 3 and 4 with the source, at the moment it would require a lot of work, and I'm not sure if I could even do it...

I tried playing both with 1024x768 fullscreen and 640x480 windowed mode and they don't fuck up. If it really does on 5:4 aspect ratio resolutions or whatever, I could just edit the ACS script so it checks the current resolution and make the cameras fit well on the screen depending on that.

It's necessary to edit the source code, because you can't spawn 3 different players on a map with ACS and control them, also to make a fancy setup menu for splitscreen games, hehe.
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DTDsphere
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Re: Splitscreen ZDoom [WIP]

Post by DTDsphere »

Do want. Good job on this BTW. I've already told you the problems with the HUD and widescreen (16:9) on IRC. So no need to tell you on here.
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