This is not meant to degrade GZDoom. Graf Zahl has worked his ass off creating an OpenGL port for us. However, there seems to be a problem with his OpenGL port.
Problem: FPS(Frames Per Second
) The performance.http://img4.imageshack.us/img4/6513/gzdoomfps.png
GZDoom - 1920x1080 Look at upper right to see FPS. (I took this screenshot) Hellcore 2.0 Map0932 FPShttp://img194.imageshack.us/img194/4929/crysisfps.jpg
Crysis - 1600x1024 (I didn't take this, but the hardware used is lower than what I am using now.)33 FPSCrysis beat GZDoom in performance by a frame *GASP*?
(It's a joke.)
The point I'm trying to make here is that perhaps GZDoom is not... coded properly for OpenGL( not meant to degrade GZDoom or Graf, I can't code in OpenGL worth a damn ). There should be absolutely NO
reason I am getting 30 FPS on such a low-detailed area(by Todays Games' standards, by Doom's standards it is detailed).
So here is what I am noticing while running around in (Doom Standard High-Detailed) Level Hellcore 2.0 Map 09.
Well at the start of this level, I get around 30-33FPS. Moving around the city, all of a sudden boom 200FPS, sometimes a 1000FPS then back down to 40FPS. Uh what the ****? Something obviously is not right here. I will tell you this though, my GPU is hardly being used at all. If GZDoom could take more control of the GPU's power, we might get better performance. This, is just a hypothesis. This may not be right, and might be all complete BS. I'm just telling you all that something is not right with GZDoom. Graf, what is your opinion on this matter? How come CPU Software Render runs better than a GPU Accelerated Render?(already going to answer this one, GZDoom uses dynamic lights and shaders, but they hardly do anything anyway).To repeat my first sentence so that we have this clear
:"This is not meant to degrade GZDoom. Graf Zahl has worked his ass off creating an OpenGL port for us."
Note: I did want to post this in GZDoom forums but I never got an e-mail for activation.
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ATI 4870x2 + nVIdia 9600GT
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