Essential wads

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Ceeb
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Re: Essential wads

Post by Ceeb »

Lights, brightmaps, and PS1 music. I'm a simple fellow. :P
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Xaser
 
 
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Re: Essential wads

Post by Xaser »

I think the closest thing I have to such a wad is Perkristian's enhanced Doom SFX wad -- but I don't autoload it and my skins folder is empty anyway.
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Imp Hunter
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Re: Essential wads

Post by Imp Hunter »

On (G)ZDoom: Lights.pk3, LOLMUSICS.wad (an music pack mine) and feardecals.wad

On Skulltag: Hires-models.wad, Hires-font.wad, Hires-textures.wad and some skins
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Unknown_Assassin
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Re: Essential wads

Post by Unknown_Assassin »

Nothing.
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Ghastly
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Re: Essential wads

Post by Ghastly »

A wad I made that adds unique pain and active sounds for the monsters that don't have them, and a wad that replaces the plasma rifles fire sound (always sounded too loud).
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Unknown_Assassin
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Re: Essential wads

Post by Unknown_Assassin »

Ghastly_dragon wrote:A wad I made that adds unique pain and active sounds for the monsters that don't have them, and a wad that replaces the plasma rifles fire sound (always sounded too loud).
Hmm...I thought you would have added the wad with the modifications you made to Doom 2, like the Cyberdemon not firing from the groin.
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Ceeb
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Re: Essential wads

Post by Ceeb »

Ghastly_dragon wrote:...the plasma rifles fire sound (always sounded too loud).
It gets on my nerves. The console version of it is much, much smoother.
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Ghastly
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Re: Essential wads

Post by Ghastly »

Unknown_Assassin wrote:Hmm...I thought you would have added the wad with the modifications you made to Doom 2, like the Cyberdemon not firing from the groin.
I try not to auto-run decorate wads. Could have some nasty side-effects. :P
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Nash
 
 
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Re: Essential wads

Post by Nash »

This is part of my "improved vanilla experience" - they are not intended to drastically change the way Doom is played. They are merely what I personally find as improvements that compliment vanilla gameplay.

Code: Select all

nashgore.pk3 // my gore mod
nsplash.pk3 // my custom splash effects
nashweps.pk3 // my vanilla weapon replacements... very vanilla-like, no reloading or realism bullshit. Contains drawn-from-scratch sprites. Still very early WIP
nashmons.pk3 // my monster replacements... mostly just minor behavioural differences and special effects
D2ActPainSounds.zip // Ghastly's improved monster sounds
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Phobus
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Re: Essential wads

Post by Phobus »

On GZDoom I load up the lights and brightmaps, but otherwise nothing... and I don't use GZDoom much either :P
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Ixnatifual
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Re: Essential wads

Post by Ixnatifual »

esselfortium wrote:Nothing.
I'm using this one also.
CaptainToenail
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Re: Essential wads

Post by CaptainToenail »

Those sexy high-def sound effects, a heap of skins, a heap of wads with music in them, and for Skulltag a wad that disables that gay Meepy skin.
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Kristus
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Re: Essential wads

Post by Kristus »

esselfortium wrote:Nothing.
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Ryan Cordell
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Re: Essential wads

Post by Ryan Cordell »

CaptainToenail wrote:Those sexy high-def sound effects, a heap of skins, a heap of wads with music in them, and for Skulltag a wad that disables that gay Meepy skin.
Hi-def sound effects..? Got a link?
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esselfortium
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Re: Essential wads

Post by esselfortium »

Okay, well, I'm going to have to make a slight revision here.

I still load ZDoom with nothing extra, but I don't think I could imagine playing map30 on Eternity anymore without accompanying it with http://sl4.poned.com/wasd/map30aaaaa.wad
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