Cutmanmike wrote:Any animation tips would be handy btw, for all 3 types.
Cutmanmike wrote:I mean for things like with weapons. Making them animate in a way that doesn't look odd must be a huge pain in the ass, especially animations like the super shotgun. I haven't seen anyone animate a rocket launcher reloading sequence yet, and I have no idea how you would even begin.
FuzzballFox wrote:Lowering the weapon and putting in a rocket in the end could be one way, or Halo style being raising the weapon and putting a pack into the side- like you said depends on the design of the weapon...
Offtopic (kinda): What kind of tablet do you have atm Eriance? (And the one you ordered)
Eriance wrote:@Cutman: I've worked on Hellion and met the goals for this week early on. So I have more free time. Besides, it's not like I'm working on anything new for DE. All i need for this tutorial has already been made; references sheets from the monsters I started, the PSD file for that monster, and just some other general crap. While I'm always motivated to START a monster for DE, i lose all of it by the time I get to the death frames, lol (happens everytime).
@Fuzzballfox: Yes spriting would be generally easier if you had a tablet. You can get a pretty decent on for 80 bucks *(the one I have now - Although i just ordered a 400-dollar one). But I think I'll show several styles of spriting in this totoruial, not just the gradient doom-style. Hellion's style with the Cell-shading like colors wont need a tablet.
Eriance wrote:i lose all of it by the time I get to the death frames, lol (happens everytime).
Unknown_Assassin wrote:Eriance wrote:i lose all of it by the time I get to the death frames, lol (happens everytime).
Maybe you should do all of one monster's sprites, but the death frames; you can then continue on making other monster sprites excluding the death frames as well. That way, DE gets closer to being completed, and members such as myself would get to enjoy seeing your monsters. It's a win-win situation.
Project Dark Fox wrote:Not necessarily. When you're spriting for awhile you just want to do something else. It's not an easy task.
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