ZDoom Wiki Thread

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: ZDoom Wiki Thread

Postby FDARI » Tue Jul 10, 2012 6:08 am

Classes:PlayerPawn "The PlayerPawn base class defines the following properties which are available to all inventory subclasses"
This must be a typo, right? Copypasta? Because I read that as playerpawn properties being available when inheriting from inventory. On a sane day I'd probably fix it and not even ask.
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Re: ZDoom Wiki Thread

Postby NeuralStunner » Sun Jul 22, 2012 2:51 pm

Cache problem? Recent changes to Inventory flags are not appreaing on the including page.
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Re: ZDoom Wiki Thread

Postby NeuralStunner » Fri Oct 19, 2012 11:22 am

Oh, Randy, the / characer is currently not working in the wiki tag.

Code: Select allExpand view
[wiki]MAPINFO/Map_definition[/wiki]
[wiki]MAPINFO/Map_definition[/wiki]

Fortunately for now I can (ab)use the redirects for MapInfo subpages.
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Re: ZDoom Wiki Thread

Postby Enjay » Tue Nov 13, 2012 6:12 pm

As part of a discussion in this thread:

http://www.doomworld.com/vb/showthread. ... id=1121819

I noticed that line type 334 for ZDoom in Doom format doesn't seem to be in the Wiki (perhaps I just can't find it). This is a useful line type allowing coloured lighting and coloured fog in the Doom map format. Should it be in the Wiki?

(incidentally, my ZDoom in Doom format config for DB2 didn't know about this line type either.)
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Re: ZDoom Wiki Thread

Postby Blue Shadow » Tue Nov 13, 2012 6:42 pm

Though it's not mentioned specifically, it's kinda there as a part of Static_Init, as you may know.

Still, it'd be useful to document, I guess.
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Re: ZDoom Wiki Thread

Postby Enjay » Tue Nov 13, 2012 7:14 pm

As you know, static init isn't any use to someone mapping in Doom format because they need to use line type 334 instead of 190. As far as I know it is still a legitimate feature for someone mapping in Doom format for whatever reason (my post was partly to check if that is the case) and if it is, it should be documented IMO.

I would create a page for line type 334 myself but I'm not familiar enough with the conventions and sections to include it in etc to make it a correctly and consistently formatted inclusion in the Wiki.

I wonder, are there any other Doom format line types that are in a similar position?
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Re: ZDoom Wiki Thread

Postby Gez » Tue Nov 13, 2012 7:18 pm

The wiki does not document Doom-format stuff. It is mutable anyway. There could be a page for default xlat assignations, which would basically be the content of zdoom.pk3:/xlat/base.txt with hyperlinks; but giving it more coverage than that wouldn't fit the wiki's objectives.
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Re: ZDoom Wiki Thread

Postby Blue Shadow » Wed Nov 14, 2012 7:05 pm

Could a good soul out there put in descriptions/info for the following actor flags in the wiki?

I would've done them myself, but I have no clear idea on what they do, even after poking around in the source code.
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Re: ZDoom Wiki Thread

Postby Demolisher » Sat Nov 17, 2012 7:01 pm

On the Actor states page, the use of the 'use last state image' shortcuts are not documented. I believe they used to be, is there a reason why they aren't? I have mods that use them extensively, and they are an extremely useful feature, especially with inherited states from a parent actor. I will add the documentation unless someone provides me a reason why they aren't.

Code: Select allExpand view
"----" A 3
"####" "#" 3
LOLZ "#" 3
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Re: ZDoom Wiki Thread

Postby Gez » Sat Nov 17, 2012 7:06 pm

No, it's documented on the sprite page. Never was on the actor states page.
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Re: ZDoom Wiki Thread

Postby Demolisher » Sat Nov 17, 2012 9:10 pm

Oh ok, I may make a mention on the states page of it, and link to that one then. Thanks for the help, Gez!
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Re: ZDoom Wiki Thread

Postby randi » Thu Nov 22, 2012 4:43 pm

The MediaWiki installation has been upgraded to version 1.20.0.
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Re: ZDoom Wiki Thread

Postby Ravick » Thu Dec 06, 2012 9:35 pm

I'm not sure this thread is also for this, but I see that the LoreShot page has no description. Could some of the developers describe its behavior there? It would help a lot to make modifications or inheritances for it.

http://zdoom.org/wiki/Classes:LoreShot


_______
Edit: The betaskull and the Helper Dog are among Chex Quest monsters: http://zdoom.org/wiki/Category:Chex_Quest_monster
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Re: ZDoom Wiki Thread

Postby Blue Shadow » Wed Dec 19, 2012 11:01 am

The actor flags page is missing the SPECIAL flag used by the entity boss from Strife.

I'd add it myself, but I don't know what it does.
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Re: ZDoom Wiki Thread

Postby Gez » Wed Dec 19, 2012 11:57 am

Ravick wrote:I'm not sure this thread is also for this, but I see that the LoreShot page has no description. Could some of the developers describe its behavior there? It would help a lot to make modifications or inheritances for it.

Classes:LoreShot

The LoreShot's behavior is entirely described A LoremasterChain. It does nothing fancy outside of that.

Ravick wrote:Edit: The betaskull and the Helper Dog are among Chex Quest monsters: Category:Chex_Quest_monster

They're in all categories because they aren't tied to a game in particular. I've debated changing the way the automatic categorization works, though.

Blue Shadow wrote:The actor flags page is missing the SPECIAL flag used by the entity boss from Strife.

I'd add it myself, but I don't know what it does.

The SPECIAL flag is normally what tells the game that something can be picked up. Spectral monsters having it means that the Rogue/Velocity developers hacked in something ungodly, I suppose.
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