ZDoom Wiki Thread

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: ZDoom Wiki Thread

Postby Gez » Thu Feb 16, 2012 5:54 pm

No, not subpages. We don't have Actions_Specials/Floor_LowerByValue, ACS/SpawnSpotForced or DECORATE/A_Chase.

Make full pages like DrawBar or DrawSwitchableImage.

And to go with that, a Category:SBARINFO commands of which they could all be part. You might want to think about a {{sbarinfo}} boilerplate that'd automatically put the category and add some needed blah-blah, though I'm not sure what beyond the category would be needed at the moment.
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Re: ZDoom Wiki Thread

Postby NeuralStunner » Thu Feb 16, 2012 6:30 pm

Alright, got it.

Part of the template could be a note that the parentheses syntax that was only just added. Parentheses are cleaner to work with but incompatible with older versions. (It would also be clean enough to mark {{new}} on the next version, whenever that comes about!)
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Re: ZDoom Wiki Thread

Postby tsukiyomaru0 » Mon Feb 27, 2012 12:04 pm

So, since Skulltag has gone Open Source, could someone update the list of Skulltag-Specific classes? I would if I could understand the source files... :/
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Re: ZDoom Wiki Thread

Postby Gez » Tue Mar 06, 2012 1:25 pm

Boom! SBARINFO has exploded!

The article looks nearly legible now.
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Re: ZDoom Wiki Thread

Postby NeuralStunner » Tue Mar 06, 2012 2:12 pm

tsukiyomaru0 wrote:So, since Skulltag has gone Open Source, could someone update the list of Skulltag-Specific classes? I would if I could understand the source files... :/
Skulltag has its own wiki now. It'd be the best place for elaboration on ST-specific features.

Gez wrote:Boom! SBARINFO has exploded!

The article looks nearly legible now.
You're (still) awesome. =:)
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Re: ZDoom Wiki Thread

Postby Gez » Thu Mar 08, 2012 11:37 am

Speaking of awesome, there are exactly 100 wanted pages right now. Finally, that milestone is reached.

Next goal: get under 50 wanted pages.
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Re: ZDoom Wiki Thread

Postby NightFright » Mon Mar 12, 2012 5:10 pm

I have read something in the changelog for GZDoom r1310, and I would like to have a confirmation for that:
Added some hacks to make it possible to run the IWAD generated with Doom64 EX 2.2's WadGen.[...]

Does this mean we can actually run Doom64 with GZDoom now (provided we have the wad, ofc)? :shock:
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Re: ZDoom Wiki Thread

Postby Gez » Mon Mar 12, 2012 5:18 pm

No, if you look more closely you'll see it's in the doom64 branch. The trunk is still blissfully incapable of making use of Doom 64.


Also, I mainly made that commit because I've been wanting to update the code to use the locknumber property ever since Dusk's patch was accepted. I finally did it. For the rest, I have to say that Doom 64 remains largely unplayable. The walls don't have a gradient light going on (instead, they are colored uniformly with the averaged color from top and bottom). Most cosmetic specials aren't implemented (so stuff like the rotating light in Staging Area are not present). Only MAP01 is actually completable, and not through the secret exit. Most monsters aren't implemented either. Sound is currently broken (doesn't seem like ZDoom accepts MIDI for sound effects). And the console is flooded with a lot of debug messages.
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Re: ZDoom Wiki Thread

Postby Gez » Thu Mar 22, 2012 11:28 am

Cleaned up various articles from their references to old, dead-linked software. Should make it easier for newcomers to find actually useful info.

Also added some much-needed specs on how ZDoom actually uses PNAMES and TEXTUREx lumps.
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Re: ZDoom Wiki Thread

Postby Gez » Fri Apr 06, 2012 12:56 pm

Another character that the wiki tag doesn't like: the apostrophe.

[wiki]Dark Deity's Bastion[/wiki]
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Re: ZDoom Wiki Thread

Postby randi » Fri Apr 06, 2012 6:00 pm

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Re: ZDoom Wiki Thread

Postby EagleEyeSA » Thu Apr 12, 2012 11:10 pm

Sorry I reported this in the bugs forum instead of here; I didn't notice this thread. When I try and register, after filling out the info and solving the CAPTCHA, I get taken to a blank page (in Firefox, it shows nothing, and in IE it shows the IE "500 Error" page).
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Re: ZDoom Wiki Thread

Postby randi » Tue Apr 24, 2012 2:39 pm

It should work now. Turns out I needed to rebuild PHP with CURL support to use Asirra.
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Re: ZDoom Wiki Thread

Postby Gez » Wed May 02, 2012 10:10 am

Special:Nuke is sadly broken. It gives a database error and inserts </> around everything.

It's too bad because there was somebot who needed it.
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Re: ZDoom Wiki Thread

Postby randi » Wed May 02, 2012 12:14 pm

MediaWiki software updated to version 1.19.0.
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