Smart Monsters
- XutaWoo
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Smart Monsters
I was looking at cheat codes at the Doom Wiki when I noticed something, "Smart Monsters", in the BOOM cheat codes.
What did it do, and does it have anychance of getting in? (Unless it's already in.)
What did it do, and does it have anychance of getting in? (Unless it's already in.)
- Matt
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I just downloaed PRBoom 2.4.7. It has the following "Enemy" options:
Monster infighting when provoked
Remember previous enemy
Monster backing out (which makes map01 of Evilution a bit of a different challenge)
Climb steep stairs
Intelligently avoid hazards (i.e., crushing ceilings)
Affected by friction
Rescue dying friends
Number of single-player helper dogs
Distance friends stay away
Allow dogs to jump down
Apparently I was remembering the backing-away behaviour, which does help the corner thing a bit in tight quarters but not consistently.
Monster infighting when provoked
Remember previous enemy
Monster backing out (which makes map01 of Evilution a bit of a different challenge)
Climb steep stairs
Intelligently avoid hazards (i.e., crushing ceilings)
Affected by friction
Rescue dying friends
Number of single-player helper dogs
Distance friends stay away
Allow dogs to jump down
Apparently I was remembering the backing-away behaviour, which does help the corner thing a bit in tight quarters but not consistently.
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This sort of stuff existed? Cool.
I think the last time I ever saw a similar feature was Legacy's "predicting monsters" special, although it didn't do much more than cause monsters to throw fireballs into your path when you were moving about rather than straight at you. But nothing about avoiding hazards and the like.
I think the last time I ever saw a similar feature was Legacy's "predicting monsters" special, although it didn't do much more than cause monsters to throw fireballs into your path when you were moving about rather than straight at you. But nothing about avoiding hazards and the like.
- Captain Ventris
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- wildweasel
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- Project Shadowcat
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Either way it would make a game a hell of a lot more interesting than simply trying to dish out as much damage to dumb opponents as possible. I would prefer to battle a very intelligent soldier than, say, a small army of Revenants because it would seem more challenging and enjoyable. More =/= stronger.
Something like that would well be worth waiting for.
Something like that would well be worth waiting for.
Wait Forever; Denied Suggestion.Trance wrote:Sorry for a newbie moment here but, what does WFDS stand for?
Or, maybe, just maybe, Wait For DoomScript. The two are kinda synonymous.
DoomScript is some sort of scripting language, promised to be less limited and more powerful than ACS or DECORATE, that would allow to totally change the game in ways which aren't possible now short of directly changing the C++ code and distributing a custom exe along with your mod.
However DoomScript doesn't exist yet so the extent of its possibilities -- or lack thereof -- is completely speculative.
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