Zdoom releases are like busses, you have to wait ages for one, then when one finally comes, so do a few others... and then long waits again
. Aparently, so are bar staff, at least, that's what the punters tell me... (that's my job for those slow ens out there
). But back to doom monsters. I think the arch ville can be used wrong, but you gotta admit, they are challenging.
To just beable to walk and be faced with loads of weak monsters is so boring.
To walk and be faced with a weak monster, then a couple of steps be faced with a strong monster, thats a bit more fun.
Lots of strong monsters (not overkill mind) is challenging, but not impossible.
I like hard, but not too hard however, there is a line. I agree with Enjay on the megawad thing, I think difficulty should slowly progress. I get disapointed when you have an archie on the second level. Originally it was something like: Mancubusses = from level 7, revenents = from level 6, archies = from level 16, barons = from level 8, arachs = from level 7, knights = from level 5. That works for me. And I HATE loads of Revenents! but a fair challenge is fun from time to time. Monster placement is largly underused, it would be nice to have an hard level at like 15 or something (like really hard)and then the next level is like piss easy, and then you lay off for a while... like a break. A good thing is great, but too much of a good thing... I suppose my point is with everything in life, not too much of too much