[wssd] What should Spidey do?

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

What should Spidey do next?

Work on a general-purpose library of ACS functions.
6
10%
Make a _____ tool for Doom modders (please explain)
25
41%
Work on his alleged "Demon Drift" project. I wanna see PROOF!
4
7%
Work on his Night of the Homeless add-on.
7
11%
Just make some normal techbase maps for once.
1
2%
Anything but NOTH. Leave Kinsie's mod alone for pete's sake.
2
3%
Get a life, and stop posting on this damn board so much.
4
7%
I don't care, and yet I am responding to this poll.
12
20%
 
Total votes: 61

DoomKn1ght
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Re: [wssd] What should Spidey do?

Post by DoomKn1ght »

:BFG: Image :mrgreen:

btw bagheadspidey does this programe automatically paste texture on side of the terrain? As far as I know zterrain doesn't.
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Captain Ventris
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Re: [wssd] What should Spidey do?

Post by Captain Ventris »

Wow, Spidey... wha...- eh? Holy shiz!!! That's AMAZING!

Sorry if this already exists, but maybe a Sticky of ZDOOM apps like this (Spidey's Font-creator tool, for example, and things like this, and the other suggestions in this forum), would be a great thread to put up.

And, on another note, what is WYSIWYG?
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Unknown_Assassin
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Re: [wssd] What should Spidey do?

Post by Unknown_Assassin »

Captain Ventris wrote:And, on another note, what is WYSIWYG?
I'm assuming it's "What You See Is What You Get."
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bagheadspidey
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Re: [wssd] What should Spidey do?

Post by bagheadspidey »

heheh, thanks guys.

CV: about editing tools like this, there's a page like that in the wiki. I haven't put my own stuff on there yet because with the exception of the font generator, none of them have a permanent home (yet, but they will live here soon). I've decided to put all of those tools together because they all rely on the same 5 meg executable (wxlua), so you'll save some space that way.
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Captain Ventris
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Re: [wssd] What should Spidey do?

Post by Captain Ventris »

bagheadspidey wrote:heheh, thanks guys.

CV: about editing tools like this, there's a page like that in the wiki. I haven't put my own stuff on there yet because with the exception of the font generator, none of them have a permanent home (yet, but they will live here soon). I've decided to put all of those tools together because they all rely on the same 5 meg executable (wxlua), so you'll save some space that way.
Oh, ok. It's really nice to have them all in the same place.

@ UA: I feel dumb now XD
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DBThanatos
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Re: [wssd] What should Spidey do?

Post by DBThanatos »

Just wondering, what happened with the Translations program? Was it finished? did I miss it? was abandoned?
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bagheadspidey
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Re: [wssd] What should Spidey do?

Post by bagheadspidey »

DBThanatos wrote:Just wondering, what happened with the Translations program? Was it finished? did I miss it? was abandoned?
Nash ate it.
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Nash
 
 
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Re: [wssd] What should Spidey do?

Post by Nash »

bagheadspidey wrote: Nash ate it.
*munch munch scoff gobble*... urrmm... huh? *burp*

:mrgreen:
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DBThanatos
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Re: [wssd] What should Spidey do?

Post by DBThanatos »

Well, when you eat something, the next day or so, it goes out of your system... should that mean that I must have some faith (in whatever the 1st statement implies)?
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Re: [wssd] What should Spidey do?

Post by Gez »

DBThanatos wrote:Well, when you eat something, the next day or so, it goes out of your system... should that mean that I must have some faith (in whatever the 1st statement implies)?
So you expect it to join the collection of really awesome programs?
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bagheadspidey
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Re: [wssd] What should Spidey do?

Post by bagheadspidey »

Hah! DBThanatos, that would have went right over my head if Gez hadn't come by and explained it. Yeah, you can expect it to join the collection... eventually. Unless someone else makes one first (Niya?).
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Ghastly
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Re: [wssd] What should Spidey do?

Post by Ghastly »

That terrain generator wouldn't happen to be ready for download soon, would it :P? Heh, it better not be a joke.
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bagheadspidey
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Re: [wssd] What should Spidey do?

Post by bagheadspidey »

I'd like it to be, but I've been really busy with real life stuff lately, and I haven't even looked at it in over a week. I'll see how much I can get done this weekend, though. It's definitely not a joke, the major thing left to do is exporting the data in Hexen (ZDoom) map format; this shouldn't take longer than an afternoon, I just need a solid block of time to work on it.
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bagheadspidey
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Re: [wssd] What should Spidey do?

Post by bagheadspidey »

Random landscape generation, real-time terrain editing, fast reversible smoothing, plus a few other small features added.

I'm not really relishing writing a bunch of code to export all this stuff in wad format. I think I'm just going to use some code from Slade to handle the map export. I'm going to include the entire slade source for now. Eventually, I'll probably try to strip everything out but the stuff i need for saving doom maps.

If someone can suggest some other code I can borrow besides slade's (which is a bit tangled with the rest of slade) for handling wad data, please let me know. It has to support hexen-format maps, though.

edit - fixed image.
thing.png
thing.png (58.39 KiB) Viewed 1161 times

re: this thing as Slade plugin - it probably wouldn't fit well, but I wouldn't object if Slayer wanted to do a plugin based on this.

I'm going to use a few of slade's classes as a data library, just to export my node and triangle data to wad format. It's just that pretty much all of slade's source relies on wx headers and stuff to compile, so now wx gets pulled in too =/ so, I can either clean up slade's data classes and get rid of any wx dependencies, or I can keep wx and let it solve my problem of not having a decent cross-platform file selection dialog.

I'll probably just use slade's data classes for now and replace them with my own scaled-down version once I get the actual export working.







edit - update, screw all that, I wrote the data export stuff by hand =)
Last edited by bagheadspidey on Wed May 07, 2008 11:17 pm, edited 4 times in total.
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Re: [wssd] What should Spidey do?

Post by DoomRater »

What would be funny is if you just decided to let it become integrated into SLADE... even though I doubt that was what SLayeR was going for.
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