Some strange Heretic behaviour

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Pinky's ass
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Some strange Heretic behaviour

Post by Pinky's ass »

Has anyone noticed that Maulotaur's flame line attack can cross every surface even at different height, including water (technically impossible), without losing its damage factor? Is this wanted or is this a bug? :-|
CaptainToenail
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Re: Some strange Heretic behaviour

Post by CaptainToenail »

I think this happens becuase it has the FLOORHUGGER flag, it will not stop at raised platforms, I suppose it's a bit like when you noclip up a ledge
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Pinky's ass
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Re: Some strange Heretic behaviour

Post by Pinky's ass »

That explains a lot but nothing about water crossing. It's quite unrealistic, isn't it? :geek:
CaptainToenail
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Re: Some strange Heretic behaviour

Post by CaptainToenail »

Well, the water is just another animated texture, there's nothing to stop it losing fire damage :lol:

I wouldn't question anything in Heretic, it's magic! Since when was Heretic about realism :?
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Re: Some strange Heretic behaviour

Post by Gez »

Reminds me that I was wondering if it was possible for terrain to affect projectiles. I wanted to make Strife's incendiary grenades burn for a shorter time when the flames are on water. (They'd still burn, though. White phosphorus is nasty that way.)
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Re: Some strange Heretic behaviour

Post by Project Shadowcat »

Pinky's ass wrote:Has anyone noticed that Maulotaur's flame line attack can cross every surface even at different height, including water (technically impossible), without losing its damage factor? Is this wanted or is this a bug? :-|
The Maulotaur is just very, very awesome that way.
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Amuscaria
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Re: Some strange Heretic behaviour

Post by Amuscaria »

Maybe he uses greek fire? It burns even hotter in water. :D
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TheDarkArchon
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Re: Some strange Heretic behaviour

Post by TheDarkArchon »

Pinky's ass wrote:It's quite unrealistic, isn't it? :geek:
Yes, because Heretic is otherwise a completely realistic setting.
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Re: Some strange Heretic behaviour

Post by Darsycho »

CaptainToenail wrote:Since when was Heretic about realism :?
Good job. You get a cookie.
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Pinky's ass
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Re: Some strange Heretic behaviour

Post by Pinky's ass »

CaptainToenail wrote:Since when was Heretic about realism :?
Never. Heretic is a fantasy game but that fire looks very odd. Can this be a feature suggestion?
Spoiler:
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XutaWoo
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Re: Some strange Heretic behaviour

Post by XutaWoo »

Making some projectiles not be able to pass certain terrain? That's a good idea, although having the minotaur's fire not cross water is something you'd have to do if that got in.
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Wills
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Re: Some strange Heretic behaviour

Post by Wills »

This is intended behavior. Why on earth would you want a feature suggestion to change this?
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Phobus
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Re: Some strange Heretic behaviour

Post by Phobus »

You can make projectiles not cross terrain. It's called NOCHANGEFLOORPIC or something a bit shorter, which will stop anything from putting itself outside of it's floor flat. I've used this for my LandCarrier's engine projectiles... sadly this isn't entirely foolproof, as it means they can "jump" areas of flat that are less than their radius (which in their case is about 192, so they are quite capable of hopping up the walls outside of MAP01, for instance).
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Pinky's ass
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Re: Some strange Heretic behaviour

Post by Pinky's ass »

Wills wrote:This is intended behavior. Why on earth would you want a feature suggestion to change this?
Since when you have Heretic? :lol:
Phobus wrote:You can make projectiles not cross terrain. It's called NOCHANGEFLOORPIC or something a bit shorter, which will stop anything from putting itself outside of it's floor flat. I've used this for my LandCarrier's engine projectiles... sadly this isn't entirely foolproof, as it means they can "jump" areas of flat that are less than their radius (which in their case is about 192, so they are quite capable of hopping up the walls outside of MAP01, for instance).
Uhm, should programmers add that flag to the Maulotaur?
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Re: Some strange Heretic behaviour

Post by Enjay »

Image
:shrug:
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