Allow jump and crouch by default?

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
Post Reply
User avatar
Player701
 
 
Posts: 1710
Joined: Wed May 13, 2009 3:15 am
Graphics Processor: nVidia with Vulkan support
Contact:

Allow jump and crouch by default?

Post by Player701 »

Hello there.

I know it might sound silly, but is there any way to make the "Allow jump" and "Allow crouch" settings under "Options -> Gameplay options" to be "ON" by default? I hate it when I encounter a WAD which explicitly disables them in MAPINFO and I have to set them to "ON" manually each time I start a new game. At least I have to thank the developers for allowing them to be manually overridden. (and no, I don't use them to sequence break, it's just that I'm too used to them and they can occasionally be helpful during gameplay, e.g. when dodging projectiles)
User avatar
Zanieon
Posts: 2059
Joined: Tue Jan 13, 2009 4:13 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Somewhere in the future
Contact:

Re: Allow jump and crouch by default?

Post by Zanieon »

Jump and Crouch are enabled by default if not specified to be disabled by MAPINFO, and when defined then it is because the map does not require jump or crouch to it's gameplay, vanilla-styled in case, theres no way to override them unless you run a command line parameter that already set those flags.

On the other hand i never understood why there's Allowcrouch and Allowjump for MAPINFO since they are enabled by default, putting these keywords in MAPINFO means nothing if the last word is always from the player that sets them OFF in the Gameplay Flags menu. (basically a recursion, never understood precisely why).
User avatar
Player701
 
 
Posts: 1710
Joined: Wed May 13, 2009 3:15 am
Graphics Processor: nVidia with Vulkan support
Contact:

Re: Allow jump and crouch by default?

Post by Player701 »

Revilution wrote:if not specified to be disabled by MAPINFO
Well, it is precisely for this reason why I want to force them to be always on. However, turns out it'd be an override for an override, so I guess it is not possible...

The "last word is always from the player" principle is the one the devs seem to adhere to, and I fully agree with them. Mods should not be able to change the game settings in such a way the player wouldn't be able to override them.
User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space
Contact:

Re: Allow jump and crouch by default?

Post by NeuralStunner »

You can use an AutoExec script:

Code: Select all

sv_jump 2
sv_crouch 2
sv_freelook 2
Setting these to 2 means "force on regardless of any other setting".
User avatar
Player701
 
 
Posts: 1710
Joined: Wed May 13, 2009 3:15 am
Graphics Processor: nVidia with Vulkan support
Contact:

Re: Allow jump and crouch by default?

Post by Player701 »

NeuralStunner wrote:You can use an AutoExec script:

Code: Select all

sv_jump 2
sv_crouch 2
sv_freelook 2
Setting these to 2 means "force on regardless of any other setting".
Oh, great. Thank you very much.
Post Reply

Return to “General”