I've once more found myself eye-to-eye with an old nemesis of mine: Node errors. Simply put, the nodes being built by ZDBSP are never as precise as the ones built internally by ZDoom with "gennodes 1" on, no matter what settings I try. Since they're exactly the same node builder, this -should- be possible, but I've never found the right settings. It was suggested in the past to build compressed nodes (-z option, I think), but that isn't cutting the mustard, either. I'm still getting slime trails and weirdo HOMs in some parts of the map, which "gennodes 1" eliminates without fail.
Thus, I'll re-ask the age-old question: How do you get ZDBSP to build nodes exactly how the ZDoom-embedded one does it?



