ZDoom project ideas you have

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Cutmanmike
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Re: ZDoom project ideas you have

Post by Cutmanmike »

Just play L4D :P
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Ryan Cordell
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Re: ZDoom project ideas you have

Post by Ryan Cordell »

Having GZDoom support the G-15 Logitech gaming keyboard. I heard Skulltag does.. ;P
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Gendo
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Re: ZDoom project ideas you have

Post by Gendo »

as this is being developed...

http://forum.zdoom.org/viewtopic.php?f= ... 25#p341025

...i thought it could be very useful in (g)zdoom RTS mod, especially if combined with zterrain. isometric perspective (because characters would remain bitmaps, too CPU-intensive otherwise) with 90 degree pre-set rotation as default setting (albeit smooth 360 degree rotation possible but NO top-down view or otherwise up-down mouselook, for obvious reasons), large, open-air environments but also interiors of bases, for example. think of it as a DOOM version of the original Dungeon Keeper game but not as claustrophobic.
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wildweasel
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Re: ZDoom project ideas you have

Post by wildweasel »

Blade Nightflame wrote:Having GZDoom support the G-15 Logitech gaming keyboard. I heard Skulltag does.. ;P
G15 support in games is kind of pointless, I think - I actually own a G15 but I think it's pretty redundant to just have the same information on the LCD panel that you can see on the screen. If G/ZDoom ends up getting G15 support I'd expect something similar to SBARINFO to dictate what should be displayed on the screen.
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Ryan Cordell
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Re: ZDoom project ideas you have

Post by Ryan Cordell »

Heh, a novelty if anything. But hey.. That won't stop people. XD
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Captain Proof
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Re: ZDoom project ideas you have

Post by Captain Proof »

I would like to see GZdoom support gamepads.Particularly Dual Analog gamepads...
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DoomRater
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Re: ZDoom project ideas you have

Post by DoomRater »

Novelty? I'm actually surprised it already doesn't.

Also Dual Analog gamepads are supported. Just remember to turn them on. I've used them in the past even though I don't like them.
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Captain Proof
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Re: ZDoom project ideas you have

Post by Captain Proof »

They must not detect mine...I think it's called a logitech wingman or something.It might not be wingman cause I just remember the Icon for the program that runs the gamepad is a W I'll try it out tonight.
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Gendo
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Re: ZDoom project ideas you have

Post by Gendo »

don't things like these belong to "feature suggestions" section, by any chance? :P
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Captain Proof
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Re: ZDoom project ideas you have

Post by Captain Proof »

True...my bad.Here's a Hexen Mod i'd like to see lol

Image
Nomekop
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Re: ZDoom project ideas you have

Post by Nomekop »

ZDuke Nukem 3D - Port of Duke Nukem 3D for ZDoom.

I have no editing skills, but I know this is completely possable.
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wildweasel
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Re: ZDoom project ideas you have

Post by wildweasel »

Nomekop wrote:I have no editing skills, but I know this is completely possable.
It's certainly possible, but nobody wants to do it.
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Gendo
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Re: ZDoom project ideas you have

Post by Gendo »

imo it's quite pointless, seeing all these duke3d ports already in existence. we'd probably end up with something like ZBlood, that is, cut, "doomed-down" version of a build engine game.

edit: there was a collection of a console port exclusive levels called "consoledoom", i think you can get it off idgames. imo it'd be very nice to make some revamped version of it, that is, complete with unique weapons/sounds/hud for each set of levels (psx doom, d64, etc). the original had just the levels without respective enemy replacements even.
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XutaWoo
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Re: ZDoom project ideas you have

Post by XutaWoo »

Actually, I don't think the tanks could have their self destruct button useable.
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Ryan Cordell
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Re: ZDoom project ideas you have

Post by Ryan Cordell »

Amongst many, many, many other things..

@Gendo:
I bet Graf'd no it in a heartbeat. So I'm not gonna bother unless I want my blood pressure rising. XD
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