Kappes Buur wrote:Because I was focused strictly on the view of the map layout I hadn't thought of which other lump could be used for the thumbnail display
You know, I kind of thought that might be what you had in mind but wouldn't that only work for wads with only one map? Or would it show one of those montage type thumbnails like xp's folder of images view (like what enjay and zippy were discussing in the show your desktop thread)? Then wads containing multiple maps could be treated like folders in the directory tree, and each map would show as a separate image within a multi-map wad or pk3.
I think Penguinator's tagging idea would fit in well here; thumbnails of maps or title screens or whatever could be stored in the wad along with the tags.
So, there's two ways this could be done.
One, All of it could be stored as xml, with the thumbnail images stored as xpm cdata or svg at the end of the xml file. The whole thing could be stored in one lump that way.
Two, the tags could be stored in one lump in a simple config file type format (maybe easier to edit by hand than xml), the images could be stored in separate png lumps (you could display maps as textures in-game like that), and all of that could be put between markers or in a tags directory in a pk3.
Either way, there would also need to be some extra data to track the size of map lumps and so the program can regenerate thumbs when the maps change. Thats kind of a lot of lumps if we use the multi-lump approach. Not that that necessarily matters...
So, what do you guys think? One lump or two? PNG, XPM, or SVG? I think scalable SVG thumbs would be slick, and would fit in perfectly if i use XPCOM and YUI...