[SPRITES] Cyberdemon Fatality

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00_Zombie_00
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[SPRITES] Cyberdemon Fatality

Post by 00_Zombie_00 »

Last edited by 00_Zombie_00 on Wed Apr 13, 2016 11:41 am, edited 4 times in total.
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agaures
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Re: [SPRITES] Cyberdemon Fatality

Post by agaures »

A fatality on a big beefy monster like the cyberdemon doesn't make much sense to me because of how small the player is relative to it. What would make more sense is if the player was going for the smaller parts first but in this case he literally rips the cyberdemon in two.
Regardless, nice sprite editing and animation there.
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wpninja
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Re: [SPRITES] Cyberdemon Fatality

Post by wpninja »

Awesome work marine, would rip and tear again.
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Jaxxoon R
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Re: [SPRITES] Cyberdemon Fatality

Post by Jaxxoon R »

I can't stop laughing this is fucking amazing it's like a hamster ripping a lion in half. Thank you so much for making this.
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esselfortium
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Re: [SPRITES] Cyberdemon Fatality

Post by esselfortium »

Is he eating the cyberdemon? I can't tell what's going on here at all...
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00_Zombie_00
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Re: [SPRITES] Cyberdemon Fatality

Post by 00_Zombie_00 »

thank you all for commenting. I have added a new conceptual fatality.
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HorrorMovieRei
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Re: [SPRITES] Cyberdemon Fatality

Post by HorrorMovieRei »

The first one is hilarious, the second one is pretty cool though. Although I probably wouldn't risk going up to a cyberdemon and punching him, specially not the Brutal Doom cyberdemon who can squash you with his hoof.
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Clownman
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Re: [SPRITES] Cyberdemon Fatality

Post by Clownman »

A lot of the fatalities in BD look almost impossible or questionable. I remember one where he picks up a Zombieman and throws him over his own shoulder onto the ground where he lands without even bouncing. ((It just looks ridiculous, honestly.))
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Max Dickings
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Re: [SPRITES] Cyberdemon Fatality

Post by Max Dickings »

I like the second one far more. Plus it reminds me how to kill a tanker bug in Starship Troopers :D
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