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A fatality on a big beefy monster like the cyberdemon doesn't make much sense to me because of how small the player is relative to it. What would make more sense is if the player was going for the smaller parts first but in this case he literally rips the cyberdemon in two.
Regardless, nice sprite editing and animation there.
The first one is hilarious, the second one is pretty cool though. Although I probably wouldn't risk going up to a cyberdemon and punching him, specially not the Brutal Doom cyberdemon who can squash you with his hoof.
A lot of the fatalities in BD look almost impossible or questionable. I remember one where he picks up a Zombieman and throws him over his own shoulder onto the ground where he lands without even bouncing. ((It just looks ridiculous, honestly.))