Well, we all know these chairs...
...pretty terrible in my eyes and I am sure others agree. For WolfenDoom Blade of Agony we are looking for better variant or an improvement. They should still look very classic and 45'ish but not that flat and simple.
The complete rotations can be found here btw:
http://imgur.com/a/D1xCD
Thanks already for everyone who is willed to contribute
Improving Wolfenstein 3D chairs?
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- Tormentor667
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- Tormentor667
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Re: Improving Wolfenstein 3D chairs?
It's already a good improvement, thanks agaures, but maybe a totally different style might be possible as well, and also less flatness. I always have the Duke3D chairs in mind which are a bit too modern though
Re: Improving Wolfenstein 3D chairs?
Oh you mean flat as in the actual shape?
Re: Improving Wolfenstein 3D chairs?
These chairs look eminently voxelizable...
Here, someone more artistically skilled than me can try to repaint it so it doesn't look horrible.
Here, someone more artistically skilled than me can try to repaint it so it doesn't look horrible.
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- WolfChair.zip
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- Tormentor667
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Re: Improving Wolfenstein 3D chairs?
Voxelizing is indeed a good idea. How can I see how your variant is looking like? And how to implement it as replacement for the chair? I have never used voxels before...
Re: Improving Wolfenstein 3D chairs?
Suppose the chair's DECORATE code is something like this:
Then name the voxel CHAIR.kvx, and put it in a /voxels/ folder in your PK3; or between the marker lumps VX_START and VX_END in your WAD.
And that's pretty much it.
Code: Select all
Actor WolfChair 1337
{
+SOLID
Radius 10
Height 20
States
{
Spawn:
CHAI R -1
Stop
}
}
And that's pretty much it.
- Tormentor667
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Re: Improving Wolfenstein 3D chairs?
Gez, thanks alot, 1st it is perfectly working and 2nd it looks perfectly fitting do you think you can also do a grey variant?