Improving Wolfenstein 3D chairs?

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Tormentor667
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Improving Wolfenstein 3D chairs?

Post by Tormentor667 »

Well, we all know these chairs...
Image
...pretty terrible in my eyes and I am sure others agree. For WolfenDoom Blade of Agony we are looking for better variant or an improvement. They should still look very classic and 45'ish but not that flat and simple.

The complete rotations can be found here btw:
http://imgur.com/a/D1xCD

Thanks already for everyone who is willed to contribute :)
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agaures
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Re: Improving Wolfenstein 3D chairs?

Post by agaures »

Image
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Tormentor667
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Re: Improving Wolfenstein 3D chairs?

Post by Tormentor667 »

It's already a good improvement, thanks agaures, but maybe a totally different style might be possible as well, and also less flatness. I always have the Duke3D chairs in mind which are a bit too modern though
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agaures
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Re: Improving Wolfenstein 3D chairs?

Post by agaures »

Oh you mean flat as in the actual shape?
Gez
 
 
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Re: Improving Wolfenstein 3D chairs?

Post by Gez »

These chairs look eminently voxelizable...



Here, someone more artistically skilled than me can try to repaint it so it doesn't look horrible.
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WolfChair.zip
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Tormentor667
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Re: Improving Wolfenstein 3D chairs?

Post by Tormentor667 »

Voxelizing is indeed a good idea. How can I see how your variant is looking like? And how to implement it as replacement for the chair? I have never used voxels before...
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Re: Improving Wolfenstein 3D chairs?

Post by Gez »

Suppose the chair's DECORATE code is something like this:

Code: Select all

Actor WolfChair 1337
{
	+SOLID
	Radius 10
	Height 20
	States
	{
	Spawn:
		CHAI R -1
		Stop
	}
}
Then name the voxel CHAIR.kvx, and put it in a /voxels/ folder in your PK3; or between the marker lumps VX_START and VX_END in your WAD.

And that's pretty much it.
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Tormentor667
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Re: Improving Wolfenstein 3D chairs?

Post by Tormentor667 »

Gez, thanks alot, 1st it is perfectly working and 2nd it looks perfectly fitting :) do you think you can also do a grey variant?
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