Tristan885 wrote:Those are amazing rips!
I wonder if "Fears" Amiga FPS game could also work since it's data files use the (CrM2) CrunchMania compression format too.
Crunch-Mania is just a compression format. Behind that, you'd still have to deal with whatever fucked up proprietary file format the developers deigned to use.
Snarboo wrote:Kinsie wrote:Any questions?
Yes: how did you do this?
But yeah, awesome job with this! If other games use this compression format, they might be rippable too.
Edit:
I notice the HUD and weapon graphics are missing, which you noted in the resource itself. Were they in a different format that you couldn't crack?
How I did this: I used ADF Opus to pull the necessary actor art files from the discs (the textures and images were included with the map editor tools as raw DeluxePaint images, very usefully), then copied everything (files, utils etc.) over to a Workbench 3.x environment that came with Amiga Forever. From there, I used the command line tool
xfdDecrunch to decompress the files,
GloomUtils to view and screengrab the actor spritesheets and created a blank floppy disk image so I could port decompressed files back to Windows when necessary (for sounds).
And yeah, I don't know how to get at the gun, font and pic formats yet. The pics are no big loss since there's decent-quality screenshots on Mobygames, but everything else would be, you know, nice.