[Resource] [Weapons] [Sounds] Consolidated Weapons Thread

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torridgristle
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[Resource] [Weapons] [Sounds] Consolidated Weapons Thread

Post by torridgristle »

To avoid spamming the forums with whatever few sprites I make a day I will keep them to this thread unless it's in direct response to another thread or is a collection. :lol:
Image
Here's a Glock 21 from Alliance of Valiant Arms.

Image

Separated images attached. Dithered to Doom's palette, 24-bit PNGs though.

Edit: Attached handless sprites. The angle of the hand on the reload sprite is wrong and I cannot find something more fitting. :oops:
Double Edit: Fixed handle. Made the idle frame before the reload, didn't know what the handle looked like. :lol:
Triple Edit: Added alternate reload frame with an arm supplied by Minigunner. Not in the zip.

Quadruple Edit: Added slide frames for idle to signify no ammo and a slide frame for recoil.

#Resource

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Attachments
Glock 21 - Included Slide.zip
Glock 21 - New Slide Frames
(57.05 KiB) Downloaded 233 times
Alternate reload frame with an arm supplied by Minigunner.
Alternate reload frame with an arm supplied by Minigunner.
Reload-AltArm-Minigunner.png (8.97 KiB) Viewed 4973 times
Glock 21 - Sans Hands - Fix.zip
Handless for rehanding.
(8.99 KiB) Downloaded 165 times
Last edited by torridgristle on Sat Mar 15, 2014 1:12 pm, edited 8 times in total.
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Re: [Resource] [Weapons] Consolidated Weapons Thread

Post by wildweasel »

That is a sexy Glock. But now I'm at a conundrum...do I go through all the work to import this one into ww-cash2, or do I stick with Pisstepank's? =P
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Re: [Resource] [Weapons] Consolidated Weapons Thread

Post by zrrion the insect »

torridGristle wrote:Dithered to Doom's palette
Why!? Why would you do that? It looks alright on most of the frames, but the frame with the yellow glow on the barrel looks a bit strange. You'd be far better off if you didn't dither when you put things into doom's palette and went back later and did some hand-dithering where needed.
The pistol looks very cool though. :wub:
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Re: [Resource] [Weapons] Consolidated Weapons Thread

Post by torridgristle »

zrrion the insect wrote:
torridGristle wrote:Dithered to Doom's palette
Why!? Why would you do that? It looks alright on most of the frames, but the frame with the yellow glow on the barrel looks a bit strange. You'd be far better off if you didn't dither when you put things into doom's palette and went back later and did some hand-dithering where needed.
The pistol looks very cool though. :wub:
Sans dither.

Image

I'm not sure how to go about doing it by hand with an aesthetically pleasing outcome but if someone else would like to give it a shot that's fine with me. :)
wildweasel wrote:That is a sexy Glock. But now I'm at a conundrum...do I go through all the work to import this one into ww-cash2, or do I stick with Pisstepank's? =P
Whatever you do, don't use the version without the screw. :oops:

#Resource
Last edited by torridgristle on Fri Dec 13, 2013 11:44 am, edited 1 time in total.
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Re: [Resource] [Weapons] Consolidated Weapons Thread

Post by torridgristle »

Gauss Rifle from Fallout: New Vegas

In New Vegas you never reload the clip on the side, only microfusion cells. I'll leave animating the hand coming up to the side, pulling out the clip, and replacing it to someone with a better grasp on animation--I can't keep a steady speed. :oops: The clip itself might look a little wonky. I couldn't isolate it in the model so I had to redraw a large chunk of it. :x

#Resource
Attachments
Gauss Rifle - Only Clip
Gauss Rifle - Only Clip
Clip-Only.png (1.51 KiB) Viewed 5070 times
Gauss Rifle Idle - Sans Clip
Gauss Rifle Idle - Sans Clip
Idle-NoClip.png (10.41 KiB) Viewed 5070 times
Gauss Rifle Idle
Gauss Rifle Idle
Idle.png (10.96 KiB) Viewed 5070 times
Last edited by torridgristle on Fri Dec 13, 2013 11:44 am, edited 1 time in total.
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Re: [Resource] [Weapons] Consolidated Weapons Thread

Post by Bitterman »

Woah.
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torridgristle
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Re: [Resource] [Weapons] Consolidated Weapons Thread

Post by torridgristle »

Tried to make a gauss rifle sound.

Credits to: adcbicycle of Freesound for the low rumble and hard impact, jorickhoofd of Freesound for the metal, Fokke van Saane for hall reverb, Dr. Damian T. Murphy of Audiolab, University of York http://www.openairlib.net for the clunky echo of the Falkland Palace Royal Tennis Court.

#Resource
Attachments
Metal Impact - Reverb 2.zip
Hall reverb.
(110 KiB) Downloaded 45 times
Metal Impact - Reverb 1.zip
Clunky echo.
(110.28 KiB) Downloaded 50 times
Last edited by torridgristle on Fri Dec 13, 2013 11:44 am, edited 2 times in total.
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Re: [Resource] [Weapons] [Sounds] Consolidated Weapons Threa

Post by torridgristle »

https://www.dropbox.com/s/sn9whteq09efb ... 20BFG.flac

Monster BFG. Midrange heavy, a bit demonic. Credits to dobroide of Freesound, jorickhoofd of Freesound, adcbicycle of Freesound, unclesigmund of Freesound.

#Resource
Last edited by torridgristle on Fri Dec 13, 2013 11:44 am, edited 1 time in total.
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Re: [Resource] [Weapons] [Sounds] Consolidated Weapons Threa

Post by torridgristle »

Pickup sprite for the Gauss Rifle.

#Resource
Attachments
Gauss Rifle Pickup
Gauss Rifle Pickup
Pickup.png (766 Bytes) Viewed 4841 times
Last edited by torridgristle on Fri Dec 13, 2013 11:44 am, edited 1 time in total.
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torridgristle
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Re: [Resource] [Weapons] [Sounds] Consolidated Weapons Threa

Post by torridgristle »

Tried to make some energy-like firing frames for the Gauss Rifle.

#Resource
Attachments
Gauss Rifle Fire Frame 2
Gauss Rifle Fire Frame 2
Fire-2.png (13.24 KiB) Viewed 4819 times
Gauss Rifle Fire Frame 1
Gauss Rifle Fire Frame 1
Fire-1.png (15.18 KiB) Viewed 4819 times
Last edited by torridgristle on Fri Dec 13, 2013 11:44 am, edited 1 time in total.
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Re: [Resource] [Weapons] [Sounds] Consolidated Weapons Threa

Post by zrrion the insect »

O.o Those are pretty awesome!
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torridgristle
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Re: [Resource] [Weapons] [Sounds] Consolidated Weapons Threa

Post by torridgristle »

Explosion

Image

Source video

#Resource
Attachments
EXPLOSION1.zip
Explosion 1
(164.19 KiB) Downloaded 64 times
Last edited by torridgristle on Fri Dec 13, 2013 11:45 am, edited 1 time in total.
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Re: [Resource] [Weapons] [Sounds] Consolidated Weapons Threa

Post by torridgristle »

Muzzle Flash + Smoke
Spoiler: Flashing
#Resource
Attachments
FLASH1.zip
Muzzle Flash + Smoke
(89.47 KiB) Downloaded 70 times
Last edited by torridgristle on Fri Dec 13, 2013 11:45 am, edited 1 time in total.
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Re: [Resource] [Weapons] [Sounds] Consolidated Weapons Threa

Post by torridgristle »

Image

Smith & Wesson Kukri, a sort of curved machete. This is not an animation, it is only three different angles. The offsets are up to you. :lol:

Individual images attached.

#Resource
Attachments
Smith & Wesson Kukri - Angle 1 - Alt
Smith & Wesson Kukri - Angle 1 - Alt
Kukri-1-Angle-1-Alt.png (13.35 KiB) Viewed 4592 times
Kukri-1.zip
Smith & Wesson Kukri
(36.83 KiB) Downloaded 99 times
Last edited by torridgristle on Fri Dec 13, 2013 11:45 am, edited 1 time in total.
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Re: [Resource] [Weapons] [Sounds] Consolidated Weapons Threa

Post by Marrub »

huh I sure wonder what it would look like anima-

Image

(only works in certain browsers cause gifs are bleh)
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