Minigunner's Bucket of Hands (among other things)

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
User avatar
Minigunner
Posts: 754
Joined: Mon Dec 28, 2009 5:13 pm

Re: Minigunner's Bucket of Hands (among other things)

Post by Minigunner »

Two updates:
1) Added various textures I posted in the Custom Textures thread.
2) Edited the M1911. I cleaned up and the rear area, and redid the hammer. As a note, when I first did these sprites, I did not have the hammer-cocked-back frame of the Duke64 pistol. I've had that frame for a while now, and I just decided to get to it.
3) Oh dear I can count. In all seriousness, this one isn't an update, just a notice that I got another sprite coming at some point.
EDIT: Irrelevant to #3, I posted some magic torches powered by gems (they have no flames atm, so yeah).
User avatar
Minigunner
Posts: 754
Joined: Mon Dec 28, 2009 5:13 pm

Re: Minigunner's Bucket of Hands (among other things)

Post by Minigunner »

I return yet again with another photo-based texture:
Image
Image
Image
Image
Also, a couple recolors.
Last edited by Minigunner on Mon Jan 15, 2018 12:21 am, edited 1 time in total.
User avatar
NeuralStunner
 
 
Posts: 12325
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space
Contact:

Re: Minigunner's Bucket of Hands (among other things)

Post by NeuralStunner »

Hey Mini, I'm looking for something of yours: Perkristian's smooth Chaingun, edited so the base part spins smoothly as well. (Edit: I found the copies I have, but I still think you should post 'em too.)

Also, I think you did a Doom Shotgun edit with a shiny/round-looking barrel (on the idle frame, where it normally looks oddly flat).
User avatar
Minigunner
Posts: 754
Joined: Mon Dec 28, 2009 5:13 pm

Re: Minigunner's Bucket of Hands (among other things)

Post by Minigunner »

ImageImageImageImage
Here. However, the ones commonly used are far better than these.
Anyways, I thought it'd be about time to update this thread after letting it die off while still doing spritework. Check OP, plenty of new stuff in it; also the shotgun with better lighting is in there as well.
Last edited by Minigunner on Mon Jan 15, 2018 12:19 am, edited 1 time in total.
User avatar
NGX
Posts: 123
Joined: Sat Jun 14, 2014 12:17 pm

Re: Minigunner's Bucket of Hands (among other things)

Post by NGX »

I thought the "STAR**** texture made into brick walls" was kind of clever. Something new that was there all along!
User avatar
Minigunner
Posts: 754
Joined: Mon Dec 28, 2009 5:13 pm

Re: Minigunner's Bucket of Hands (among other things)

Post by Minigunner »

It's about damn time. A full year of limbo and I finally revived this thread. I got Mediafire Pro back when Dropbox made its fatal change in March, but given the sheer number of links, I never got around to fixing all of them until now. Needless to say, it's mostly the same, but I added a modified BFG flash as well as a couple Duke Nukem weapons that I did back when I was busy with that community instead. You'd have to be insane to use them as-is in Doom mods and make them work out, but they do serve a purpose as frankensprite material (as the other Duke stuff I uploaded before did).
AlphaSoraKun
Posts: 409
Joined: Fri Feb 10, 2017 2:17 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia (Modern GZDoom)

Re: Minigunner's Bucket of Hands (among other things)

Post by AlphaSoraKun »

Thank you Minigunner, I shall credit you for my usage of your materials. I better!
User avatar
Dynamo
Posts: 1025
Joined: Sat Jun 07, 2008 5:58 am
Location: Industrial District

Re: Minigunner's Bucket of Hands (among other things)

Post by Dynamo »

Thanks for putting these up again :D
User avatar
Minigunner
Posts: 754
Joined: Mon Dec 28, 2009 5:13 pm

Re: Minigunner's Bucket of Hands (among other things)

Post by Minigunner »

Image
Redid my previous smooth explosion, this time with no copy-paste hackery, instead making even more use of the cyberdemon death and applying between-frame morphing to the missing areas (thankfully there wasn't much). Sheet below:
Image
User avatar
NeuralStunner
 
 
Posts: 12325
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space
Contact:

Re: Minigunner's Bucket of Hands (among other things)

Post by NeuralStunner »

That does look a whole lot better!

Something I've been meaning to ask about for a while: Would you happen to have an ungloved version of the upprcut? (In palette & aspect.) I have a cheap edit I did, but only in an entirely different palette.


Speaking of palettes, I'll drop this off while I'm here:
Image
Edit of the fire can, with yellow flames as in the original sprites.
User avatar
Bites!
Posts: 27
Joined: Sun Jul 08, 2018 12:11 am
Location: In E1M1 on the outside of the base taking sun

Re: Minigunner's Bucket of Hands (among other things)

Post by Bites! »

Awesome angled shotgun! :D
Visceral_Nightmare
Posts: 21
Joined: Sat Feb 08, 2020 8:49 am

Re: Minigunner's Bucket of Hands (among other things)

Post by Visceral_Nightmare »

Are these free for use in any project?
Post Reply

Return to “Resources”