(Soon to be a collection of) Assorted HUDs

(Soon to be a collection of) Assorted HUDs

Postby DenisBelmondo » Wed Jan 02, 2013 6:42 pm

More HUDs will follow, but for now I am going to leave this here.

Doom Legacy-Styled HUD

HUD-Legacy.pk3
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Spoiler: Screenshots (pre-update)

It's meant to be played with the default weapons.

Boom/Eternity HUD - Submitted by Hellser

Boom HUD
Last edited by DenisBelmondo on Sun Jan 06, 2013 10:54 pm, edited 4 times in total.
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Re: (Soon to be a collection of) Assorted HUDs

Postby Springy » Wed Jan 02, 2013 6:47 pm

Great stuff, are you going to be creating (or replicating even) EE's HUD?
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Re: (Soon to be a collection of) Assorted HUDs

Postby DenisBelmondo » Wed Jan 02, 2013 6:51 pm

Oh, Boom's fullscreen HUD? I was thinking about it. IIRC, Project Aurora replicated it to a degree so it's definitely possible.
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Re: (Soon to be a collection of) Assorted HUDs

Postby Blue Shadow » Wed Jan 02, 2013 7:12 pm

Nosehair26 wrote:the ammo box icon can't be displayed when the chaingun is selected or the cell pack icon can't be displayed when the BFG is selected, as shown in the screenshots.

No need for ACS. You can do it from within SBARINFO by using the IsSelected command.
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Re: (Soon to be a collection of) Assorted HUDs

Postby DenisBelmondo » Wed Jan 02, 2013 7:19 pm

Hm, can't believe I missed that. Ok, I'll issue an update in a bit. Thanks!

EDIT: Fix administered.
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Re: (Soon to be a collection of) Assorted HUDs

Postby Hellser » Fri Jan 04, 2013 2:59 pm

Nosehair26 wrote:Oh, Boom's fullscreen HUD? I was thinking about it. IIRC, Project Aurora replicated it to a degree so it's definitely possible.


It is fully replicated, in fact. If the OP doesn't mind a side-user submitting something. :)

The OP is free (as well as anyone else) to use the HUD to their liking -- even modifying it so it will replicate the original HUD that it was based off of, just give credit to me for coding and TeamTNT for the font and stuff. Anyways, enough with the highjacking, enjoy.
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Re: (Soon to be a collection of) Assorted HUDs

Postby DenisBelmondo » Sun Jan 06, 2013 10:53 pm

Thanks Hellser, added to the first post (with due credit of course)
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Re: (Soon to be a collection of) Assorted HUDs

Postby scalliano » Mon Jan 07, 2013 11:37 am

I made a Doom64-style HUD for ToP (Contains the Jag Doom XDeath state).
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