*END*
OK So I've already had this in spriting carnival but as I have explanded on it I've started its own thread:
the basic idea is, again, another idea stolen from Duke 3D: in-hand keycards! at first I was quite unsure how the decorate would work for this because, as I'm sure you all know, the keycard-doors in DooM do not have the be physically unlocked, simply opening if you have the key but after talking to Uboa he decided to have a go at getting the keycards in game. what a legend eh?
heres the wad: https://dl.dropbox.com/u/13049328/real_keycards.wad its quite tasty!
Uboa:
He also suggested/promised that if I made the skullkey graphics he'd code these as well....The scripting and everything that I used is VERY map-specific, and I rigged it for maps like the one I've included. All it takes is the ACS script in the map, which could probably be worked into something like a library with some help.Aside from that, I finished it and it's sort of hacky. It works nonetheless, and I think you'll enjoy it. It has support for all three keycards, and doesn't require any pickups besides the vanilla Doom ones...
ok, then: Have at it!
enjoy
Latchford