prototype monster not perfect :(

Re: prototype monster not perfect :(

Postby DefconRazor32 » Mon Jun 11, 2012 6:44 pm

Reactor wrote:Huh, I made it! Here are the lost Langolier sprites, with turning frames and 6 different attack frames - now with more chomping teeth!!!
If you wish to use all the sprites, or make the Langoliers spin just like in the movie, you'll have to use "decoratedshit" for the duration of each frames. This'll make their movement a lot more fluent, just like in the movie. With all 6 attack frames, the Langoliers will actually spin beautifully. I can do the same with the back-view attack frames seen in the first image (there are 3 different back-view attack frames currently, they also can be spinned).

All images are in proper real-life size, they can be used as Lost Soul replacement flawlessly. And awaaay they go! Yum yum past!

Oh, they do exist! :D Give my regards to Mr. Toomey!

Image



Thanks for posting all the rotations including the attack and lost rotations, you have been an awesome help. I can't wait to learn the rest of the decorate stuff when i get a chance. Everything feels like eye-candy now :wub: . I'm also a big fan of the steven kings langoliers just to let everyone know.


if anyone who is also like me who can't view the image from the browser here the the link Reactor posted: http://s14.postimage.org/o1uviip7j/Langolierz_More.png

it's a direct link to the image all you need to do is copy it and paste it into the address bar.

I Thank You so Much Reactor for everything you did thus far.
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Re: prototype monster not perfect :(

Postby Reactor » Mon Jun 11, 2012 6:56 pm

You're welcomed :) I'll try to come up with a decent death animation as well. This will not be easy, as Langoliers can't bleed. I might figure out some disintegration stuff, similar to Lost Souls.

I used lossless PNG for all Langolier frames, so if you feel you'll need to make'em bigger or smaller, just use MSPaint to resize'em, they will look nice. Just make sure the attack frames are always bigger than the "idle" frames, or the Langolier will seem to shrink when attacking.

I had to use an outer picture hosting service, since the image was too big to fit in ZDoom's image hosting service, decreasing it would make the Langoliers crappy, so I decided now it's the time. Just make sure you trigger the cyan colour to be transparent, and you'll be fine :) Enjoy your own Langoliers!
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