prototype monster not perfect :(

Re: prototype monster not perfect :(

Postby ChronoSeth » Sun Jun 10, 2012 8:20 am

Reactor wrote:If you would stop stirring up shit just for longer than 3 seconds, and you'd actually read what was this topic about, I would be extremely grateful. Obviously, you have severe problems reading simple texts, or you suffer from a severe case of unwarranted self-importance...

DefconRazor23 asked for a floating meanie. Enjay and the others answered with various suggestions. So did I. Enjay and Xuta asked about the Diadron. I responded to them. THIS is why this post is even here.
After this, you can continue babbling about the "trainwreck of a mod" of mine (like, you could actually do something half as good), we all live in a free country, you can make a clown out of yourself to your heart's content, who am I to stop you... :)

You are NOT making yourself look any better.
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Re: prototype monster not perfect :(

Postby Reactor » Sun Jun 10, 2012 8:27 am

I'm sorry about it. Some people just don't deserve to be talked with a polite and civilized manner...

OK, back to the topic:
You can just hard rip the Langolier itself from the movie, there are lots of frame showing them in various angles, including chomping teeths. Or you can resize the Flesh spawn, recolor it to brown or black, and add more teeth.
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Re: prototype monster not perfect :(

Postby DefconRazor32 » Sun Jun 10, 2012 9:05 am

Reactor wrote:You can just hard rip the Langolier itself from the movie, there are lots of frame showing them in various angles, including chomping teeths. Or you can resize the Flesh spawn, recolor it to brown or black, and add more teeth.




I'm sorry but i don't do hard rips of langoliers unless someone else can rip the monsters from the movie. I'm not a graphical expert and I'm not planning on recoloring another person's work and resizing it. I think if i resized and recolored Vader's hell spawn it would be very unoriginal. I know that my own pain elemental hell spawn prototype isn't any better, but i can't even edit it anymore cause i lost interest in it. I think i also posted earlier that i wasn't gonna finish it cause i lost a lot of interest and forgot how to edit the rest of it since it is very old and stuff. I never asked for another flying moster no offense, but I'm sure you were just giving me advice like you said before , but i only asked if anyone would want to contribute on helping me make my monster into an actual monster and offered that people can help finish it or not. I only cared to see if any would do any variation like sprites or a finished sprite set of this monster and see what they could come up with from it. I think that's basically what i only wanted.
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Re: prototype monster not perfect :(

Postby Reactor » Sun Jun 10, 2012 9:37 am

Hard ripping isn't particulary hard - it's just very time-consuming, but it can be done with a simple MSPaint. Apart from this, most of the floating baddies at Realm667 are Cacodemons/Pain Elementals recolored with smaller-bigger editing, so I wouldn't feel any remorse using another person's work as a medium base.
I suppose I could do a Langolier for ya, however, mind that it would be unpaletted (I work under Hexen-with-GZDoom-engine), if that's alright.
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Re: prototype monster not perfect :(

Postby DefconRazor32 » Sun Jun 10, 2012 9:53 am

Well if it's unpaletted that's also fine too. I just know that i always wanted a langolier like monster and that's basically why i had the prototype for so long. i always wanted a monster of that, but like a whole flying group of them chasing the marine without stopping almost like a chasing level where you run from a fast flying world eating monster with big teeth and a really bad temper.
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Re: prototype monster not perfect :(

Postby Reactor » Sun Jun 10, 2012 9:59 am

OK, I can hard rip the Langolier :) Mind that it wouldn't have too much sprites, as a Langolier doesn't do anything else than flying and chomping as attacking. I'll need to figure out some death scenes for them, as they can't be actually killed in the movie.
(don't ask however that they chew through walls and pretty much everything) :D
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Re: prototype monster not perfect :(

Postby DefconRazor32 » Sun Jun 10, 2012 10:14 am

Reactor wrote:OK, I can hard rip the Langolier :) Mind that it wouldn't have too much sprites, as a Langolier doesn't do anything else than flying and chomping as attacking. I'll need to figure out some death scenes for them, as they can't be actually killed in the movie.
(don't ask however that they chew through walls and pretty much everything) :D



personally i wouldn't need them to chew through wall that's where the zdoom exploding wall effects would come in handy which I'll need to learn someday. :D
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Re: prototype monster not perfect :(

Postby wildweasel » Sun Jun 10, 2012 10:48 am

Reactor wrote:Some people just don't deserve to be talked with a polite and civilized manner...

And those people should ideally be left to the moderators instead of taking justice into your own hands, so to speak. The next time someone attacks you, don't even bother replying. Report it to the mods instead.
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Re: prototype monster not perfect :(

Postby Reactor » Sun Jun 10, 2012 10:51 am

I understand. I will, wildweasel, thank you.

Well DefconRazor, I shall start working on the Langoliers today. I don't like lying down on the job...you know what will happen :oops:
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Re: prototype monster not perfect :(

Postby Reactor » Sun Jun 10, 2012 12:41 pm

All right, here it is...there you go. You can easily do the moving-left sprites with mirroring.

Get on with the program. They are coming for you...you've been baaaaad... :lol:
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Langolierz.PNG
Langoliers sprites
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Re: prototype monster not perfect :(

Postby DefconRazor32 » Sun Jun 10, 2012 3:21 pm

Reactor wrote:All right, here it is...there you go. You can easily do the moving-left sprites with mirroring.

Get on with the program. They are coming for you...you've been baaaaad... :lol:



Now that is bad-ass Reactor hella nice job. Now I'll need to learn some more decorate when i get a chance. :wub:

I hope if and when i get this decorated I'll be sure to add you in the credits . I feel so happy today.
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Re: prototype monster not perfect :(

Postby Reactor » Sun Jun 10, 2012 4:13 pm

If you need rotations, I can do'em for you. Otherwise, all the major frames are there from all 8 directions. The rest is only cosmetics, so you can easily work with that. The rest of the monster properties (speed, damage etc.) are just a matter of "decoratedshit". I can't help you with that.

I will try to come up with death animation...if you don't want the Langoliers to be invulnerable.
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Re: prototype monster not perfect :(

Postby DefconRazor32 » Sun Jun 10, 2012 5:01 pm

Reactor wrote:If you need rotations, I can do'em for you. Otherwise, all the major frames are there from all 8 directions. The rest is only cosmetics, so you can easily work with that. The rest of the monster properties (speed, damage etc.) are just a matter of "decoratedshit". I can't help you with that.

I will try to come up with death animation...if you don't want the Langoliers to be invulnerable.


I'll need the other rotations if you can, but the death animation is definitely a must have in my category for anything monster like . I might wanna use it for a boss monster or something . Would be funny if these things were used in a ghouls forest like area. :lol:
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Re: prototype monster not perfect :(

Postby Reactor » Sun Jun 10, 2012 8:24 pm

Huh, I made it! Here are the lost Langolier sprites, with turning frames and 6 different attack frames - now with more chomping teeth!!!
If you wish to use all the sprites, or make the Langoliers spin just like in the movie, you'll have to use "decoratedshit" for the duration of each frames. This'll make their movement a lot more fluent, just like in the movie. With all 6 attack frames, the Langoliers will actually spin beautifully. I can do the same with the back-view attack frames seen in the first image (there are 3 different back-view attack frames currently, they also can be spinned).

All images are in proper real-life size, they can be used as Lost Soul replacement flawlessly. And awaaay they go! Yum yum past!

Oh, they do exist! :D Give my regards to Mr. Toomey!

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Re: prototype monster not perfect :(

Postby Slax » Mon Jun 11, 2012 4:03 am

Flesh clams!
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