Model Conversion Request
Posted: Thu Apr 12, 2012 6:19 pm
OK, I know that this is a long shot but I may as well ask. Does anyone have the ability to convet ghoul2 (*.glm) format models to MD3s? The ghoul format was used for a number of models in "Jedi Outcast" (and I think, perhaps, "Jedi Academy" too).
Specifically, I am trying to get one of these in to GZDoom:

I've always like the look of these robots and I even released a ripped sprite set of it many years ago. I've had a little success myself. I can import the model in to Milkshape but it cannot load in the animations. So, I'd have to reanimate it manually and 1) I'm rubbish at doing animations and 2) Milkshape's animation features are pretty buggy. I've had a go but my animations simply weren't very good. I can also open the model in ModView - a tool that comes with the Jedi Outcast modding kit. It allows opening and viewing of the model and all its animations but it doesn't do anything useful as far as me getting it in to MD3 format (it's what the above screenshot was taken with).
If the whole thing can't be done, it's really the walking animation that is the most important. I simply haven't been able to make anything as convincing looking as the animation that is in the original model. Standing around an firing guns is comparatively easy, as is death (although there are some very nice death animations in the original model).
Like I said, it's a long shot and I don't really expect that anyone will have the tools to do it but, just in case, the model can be grabbed here.
If anyone needed the ModView program too, I could upload that. I *think* it is quite fussy about file locations and expects the files it opens to be in a directory that looks like the game location. eg, it didn't open the model for me when I had the file on my desktop but it opened it just fine from "C:\games\JediOutcast\GameData\base\models\players\mark1\model.glm".
Specifically, I am trying to get one of these in to GZDoom:

I've always like the look of these robots and I even released a ripped sprite set of it many years ago. I've had a little success myself. I can import the model in to Milkshape but it cannot load in the animations. So, I'd have to reanimate it manually and 1) I'm rubbish at doing animations and 2) Milkshape's animation features are pretty buggy. I've had a go but my animations simply weren't very good. I can also open the model in ModView - a tool that comes with the Jedi Outcast modding kit. It allows opening and viewing of the model and all its animations but it doesn't do anything useful as far as me getting it in to MD3 format (it's what the above screenshot was taken with).
If the whole thing can't be done, it's really the walking animation that is the most important. I simply haven't been able to make anything as convincing looking as the animation that is in the original model. Standing around an firing guns is comparatively easy, as is death (although there are some very nice death animations in the original model).
Like I said, it's a long shot and I don't really expect that anyone will have the tools to do it but, just in case, the model can be grabbed here.
If anyone needed the ModView program too, I could upload that. I *think* it is quite fussy about file locations and expects the files it opens to be in a directory that looks like the game location. eg, it didn't open the model for me when I had the file on my desktop but it opened it just fine from "C:\games\JediOutcast\GameData\base\models\players\mark1\model.glm".


