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Heretic's Firemace

Posted: Fri Apr 06, 2012 3:15 pm
by gerolf
If you can't see it, it's on the bottom of the stick, a large black square, and there's a smaller one on the spinning circle.
If you can't see it, it's on the bottom of the stick, a large black square, and there's a smaller one on the spinning circle.
MACEA0.png (3.17 KiB) Viewed 1168 times
Not sure where to put this, because it isn't a ZDoom problem, but rather a graphical problem from Heretic. It's the Firemace. When you use full screen HUD (or just no HUD) it shows up like in the picture I have attached. It is not a ZDoom problem because it looks like this in the files as well. Not sure if it's just my WAD since I asked a friend who owns Heretic and he said it was the same for him. It looks like it could be an easy edit, but just wanted to know if EVERYONE has this problem, or if it's just me and my friends WAD file.

Also again, I was not sure where to put this as this is not ZDoom related, so if I somehow did place this wrong, please tell me.

Re: Heretic's Firemace

Posted: Fri Apr 06, 2012 3:54 pm
by Gez
You could have put this in "Resources" if you asked for a fixed version of the sprite.

My guess is that the developers didn't notice it because it was hidden by the status bar.

Note that MACEB0 also suffers from the smaller black rectangle on the spinning part.

Here's some lazy pixel editing to mask the problem.

Re: Heretic's Firemace

Posted: Fri Apr 06, 2012 4:23 pm
by gerolf
Thanks :)

I guess Resources may have been a better idea, but I was thinking about how it wasn't ZDoom related when I posted.

Sorry.

Re: Heretic's Firemace

Posted: Fri Apr 06, 2012 4:50 pm
by printz
So the firemace fails it even at graphics...

Re: Heretic's Firemace

Posted: Fri Apr 06, 2012 10:38 pm
by SamVision
Why Raven?!

Re: Heretic's Firemace

Posted: Fri Apr 06, 2012 11:34 pm
by gerolf
It could have been a problem when they processed it to CD. Though I really have no idea. Wolfenstein 3d was by Id and it had some graphical flaws, just not as easy to notice. (look at the Guard when he shoots, between his legs is a shade of purple that shouldn't be there).

Re: Heretic's Firemace

Posted: Sat Apr 07, 2012 1:17 pm
by NeuralStunner
Oh yeah, i fixed this ages ago and dropped it into my autoloads. Mostly forgot about it since then. (I have a handful of other visual tweaks/fixes that I've gotten particularly used to by now.)

Re: Heretic's Firemace

Posted: Sat Apr 07, 2012 2:13 pm
by amv2k9
Similar problem with the gargoyle: in one of its attack or maybe death frames, it has a stray blue pixel.

Re: Heretic's Firemace

Posted: Sat Apr 07, 2012 2:24 pm
by Enjay
And while we are picking on Heretic, don't forget the dark line on the top of BEASI5.

Re: Heretic's Firemace

Posted: Sat Apr 07, 2012 2:43 pm
by gerolf
Yeah, I don't think they'd be that lazy to not fix it if they had known about it when Heretic first came out. Many machines could not run the game without the HUD without it over lagging. ZDoom also fixes the pixelation of the art so then you probably would not have noticed as much, but now you really can see it, but again it isn't ZDoom's fault if the art itself is messed up.