Heretic's Firemace

Heretic's Firemace

Postby gerolf » Fri Apr 06, 2012 4:15 pm

MACEA0.png
If you can't see it, it's on the bottom of the stick, a large black square, and there's a smaller one on the spinning circle.
MACEA0.png (3.17 KiB) Viewed 592 times


Not sure where to put this, because it isn't a ZDoom problem, but rather a graphical problem from Heretic. It's the Firemace. When you use full screen HUD (or just no HUD) it shows up like in the picture I have attached. It is not a ZDoom problem because it looks like this in the files as well. Not sure if it's just my WAD since I asked a friend who owns Heretic and he said it was the same for him. It looks like it could be an easy edit, but just wanted to know if EVERYONE has this problem, or if it's just me and my friends WAD file.

Also again, I was not sure where to put this as this is not ZDoom related, so if I somehow did place this wrong, please tell me.
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Re: Heretic's Firemace

Postby Gez » Fri Apr 06, 2012 4:54 pm

You could have put this in "Resources" if you asked for a fixed version of the sprite.

My guess is that the developers didn't notice it because it was hidden by the status bar.

Note that MACEB0 also suffers from the smaller black rectangle on the spinning part.

Here's some lazy pixel editing to mask the problem.
Attachments
MACEB0.png
MACEB0.png (3.17 KiB) Viewed 573 times
MACEA0.png
MACEA0.png (2.87 KiB) Viewed 573 times
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Re: Heretic's Firemace

Postby gerolf » Fri Apr 06, 2012 5:23 pm

Thanks :)

I guess Resources may have been a better idea, but I was thinking about how it wasn't ZDoom related when I posted.

Sorry.
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Re: Heretic's Firemace

Postby printz » Fri Apr 06, 2012 5:50 pm

So the firemace fails it even at graphics...
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Re: Heretic's Firemace

Postby SamVision » Fri Apr 06, 2012 11:38 pm

Why Raven?!
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Re: Heretic's Firemace

Postby gerolf » Sat Apr 07, 2012 12:34 am

It could have been a problem when they processed it to CD. Though I really have no idea. Wolfenstein 3d was by Id and it had some graphical flaws, just not as easy to notice. (look at the Guard when he shoots, between his legs is a shade of purple that shouldn't be there).
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Re: Heretic's Firemace

Postby NeuralStunner » Sat Apr 07, 2012 2:17 pm

Oh yeah, i fixed this ages ago and dropped it into my autoloads. Mostly forgot about it since then. (I have a handful of other visual tweaks/fixes that I've gotten particularly used to by now.)
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Re: Heretic's Firemace

Postby amv2k9 » Sat Apr 07, 2012 3:13 pm

Similar problem with the gargoyle: in one of its attack or maybe death frames, it has a stray blue pixel.
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Re: Heretic's Firemace

Postby Enjay » Sat Apr 07, 2012 3:24 pm

And while we are picking on Heretic, don't forget the dark line on the top of BEASI5.
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Re: Heretic's Firemace

Postby gerolf » Sat Apr 07, 2012 3:43 pm

Yeah, I don't think they'd be that lazy to not fix it if they had known about it when Heretic first came out. Many machines could not run the game without the HUD without it over lagging. ZDoom also fixes the pixelation of the art so then you probably would not have noticed as much, but now you really can see it, but again it isn't ZDoom's fault if the art itself is messed up.
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