Custom Texture Thread.

Re: Custom Texture Thread.

Postby Nash » Fri Oct 28, 2011 5:06 pm

I'll add this thread to Resource Bookmarks soon...
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Re: Custom Texture Thread.

Postby NiGHTMARE » Sat Oct 29, 2011 9:00 am

A whole load of lights (credits to Enjay for the pale orange):

Image

Obviously the non-orthogonal ones will need to be used as patches on top of something else; AG128_1 or COMP03_4 both work well.
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Re: Custom Texture Thread.

Postby Mikk- » Sat Oct 29, 2011 11:01 am

There's something... off about the blue and red lights, something just doesn't look right, they're too dark to be lights IMO, if it were a pale blue and a slightly lighter red then it'd probably look considerably better. Though I'm certain that the problem is due to restrictions of the DOOM Palette.
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Re: Custom Texture Thread.

Postby NiGHTMARE » Sat Oct 29, 2011 11:46 am

The blue lights are exactly the same shades as LITEBLU4 from doom.wad and doom2.wad, and the red lights are just straight blue-to-red translations.
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Re: Custom Texture Thread.

Postby Mikk- » Sat Oct 29, 2011 11:52 am

NiGHTMARE wrote:The blue lights are exactly the same shades as LITEBLU4 from doom.wad and doom2.wad, and the red lights are just straight blue-to-red translations.

I thought they looked odd in doom2.wad, too, if that's any help. :P
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Re: Custom Texture Thread.

Postby Captain Awesome » Sat Oct 29, 2011 2:56 pm

That purple light is rad, and so is this thread. Some good stuff in here.
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Re: Custom Texture Thread.

Postby Enjay » Sat Oct 29, 2011 6:05 pm

Quite an achievement to get something good looking in pink with the paucity of pink in the Doom palette.

Still messing with fans. Added some intermediate frames to the Strife fan (raising it from 2 to 4 frames) to make the movement look smoother (and less like it is just oscillating back and forth). My intermediate frames are a little rough (especially the first one where I struggled to make the top-right blade not look bent) but with a nice fast animation rate you shouldn't notice too much. :P

Original
Image

Extra frames version
Image
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Re: Custom Texture Thread.

Postby Mikk- » Sat Oct 29, 2011 6:27 pm

Most excellent, I could use these for Strife++!
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Re: Custom Texture Thread.

Postby DrDoctor » Sat Oct 29, 2011 8:03 pm

Some textures I made for Zombie Horde.
zombiehordetex.png


and some extra stone walls
STONEWALLS.png
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Re: Custom Texture Thread.

Postby Kappes Buur » Wed Nov 02, 2011 10:17 am

Some textures from the old Alice by American McGee

edit: link and download deleted
Sorry about that. I was under the impression that it was no longer sold. However, a Google search informed me differently.
One can still purchase it from their Amazon store http://astore.amazon.com/amemcgsblo-20
Last edited by Kappes Buur on Wed Nov 02, 2011 12:41 pm, edited 2 times in total.
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Re: Custom Texture Thread.

Postby Mikk- » Wed Nov 02, 2011 11:01 am

Kappes Buur wrote:Some textures from the old Alice by American McGee

http://files.drdteam.org/index.php/file ... alice01.7z

Sweet, I had ripped a fair few for my own use in some mods - Heretic++ uses edited Environment Maps as the Key Gizmo Spheres, and the liquid textures are used there.
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Re: Custom Texture Thread.

Postby esselfortium » Wed Nov 02, 2011 11:22 am

Kappes Buur wrote:Some textures from the old Alice by American McGee

http://files.drdteam.org/index.php/file ... alice01.7z

I don't think those are "free-to-use"...
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Re: Custom Texture Thread.

Postby Gez » Wed Nov 02, 2011 11:42 am

Nor really "custom" anyway.
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Re: Custom Texture Thread.

Postby Nightfall » Thu Nov 03, 2011 6:02 am

terranova wrote:Clean Door.

Recolors!

Image
http://www.mediafire.com/?ht4vr89il0lf81l
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Re: Custom Texture Thread.

Postby Tormentor667 » Thu Nov 03, 2011 6:41 am

My eyes x_X
Tan, brown and black is fine but the red, green, blue and orange one looks terrible, maybe a different kind of shading would help
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