Custom Texture Thread.

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abbuw
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Re: Custom Texture Thread.

Post by abbuw »

I went on a walk today, and I took some pictures for use in textures. These are the textures! The original 24 bit ones are a bit large file size wise, so I gave them an 8 bit palette. Just contact me if you want the original 24 bit ones. These also tile, obviously.
Attachments
more actual factual rocks 8bit.png
actual factual huge rock wall 8bit.png
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agaures
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Re: Custom Texture Thread.

Post by agaures »

Doom paletted edits of a texture zirron posted a few pages back.

Image
Image
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Captain J
 
 
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Re: Custom Texture Thread.

Post by Captain J »

A second one's leaves are become shiny, just like a genesis style.
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abbuw
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Re: Custom Texture Thread.

Post by abbuw »

agaures wrote:Doom paletted edits of a texture zirron posted a few pages back.
Those seemed to have transitioned to the Doom palette fairly well!

More rock stuff, this texture is a composite of 3 different images. This also tiles.
Image
Spoiler: Tiling action, huge image!
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Jblade
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Re: Custom Texture Thread.

Post by Jblade »

Fantastic rock textures abbuw, they remind me of a more detailed version of the textures from Unreal. Great stuff!
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ravage
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Re: Custom Texture Thread.

Post by ravage »

amv2k9 wrote:Image
Because somebody would do it anyway.
I'd like to see someone make a keycard slot, and then use a voxel model for the keycard sticking out of it, like Shadow Warrior did with keys.
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abbuw
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Re: Custom Texture Thread.

Post by abbuw »

Jblade wrote:Fantastic rock textures abbuw, they remind me of a more detailed version of the textures from Unreal. Great stuff!
Thanks, I noticed the similarity to the Unreal texture, and that's one of the main reasons I created these textures.

Here is a digitized sidewalk.
Attachments
sidewalk 3.png
sidewalk 3.png (109.47 KiB) Viewed 1009 times
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FuzzballFox
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Re: Custom Texture Thread.

Post by FuzzballFox »

ravage wrote:
amv2k9 wrote:Image
Because somebody would do it anyway.
I'd like to see someone make a keycard slot, and then use a voxel model for the keycard sticking out of it, like Shadow Warrior did with keys.
May be doable with linedefs- just using tiny textures- just don't look at them from above of below (which really is almost impossible unless you jump and or have it set up in a way that you can see that close up from a raised platform) and have them "appear" when used.
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abbuw
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Re: Custom Texture Thread.

Post by abbuw »

This is the side of an old concrete staircase.
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kathmandu.png
kathmandu.png (30.97 KiB) Viewed 945 times
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Captain J
 
 
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Re: Custom Texture Thread.

Post by Captain J »

brown concrete? never expected, and i though it was a dirt or mud!
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OrangePikmin33
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Re: Custom Texture Thread.

Post by OrangePikmin33 »

Here's a server texture that i made.

Image
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Athel
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Re: Custom Texture Thread.

Post by Athel »

OrangePikmin33 wrote:Here's a server texture that i made.

Image

Would love to use this.
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abbuw
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Re: Custom Texture Thread.

Post by abbuw »

A new rock texture.
Image
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agaures
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Re: Custom Texture Thread.

Post by agaures »

I made some (hopefully) lights. All doom paletted.

Image
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zrrion the insect
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Re: Custom Texture Thread.

Post by zrrion the insect »

I made some edits to my earlier pipe texture. I like this better.
Image
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