Custom Texture Thread.

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
User avatar
Mikk-
Posts: 2274
Joined: Tue Jun 30, 2009 1:31 pm
Location: Somewhere off Kanagawa

Re: Custom Texture Thread.

Post by Mikk- »

I quite like the first green-ish one, the tan one, the pinky-red one & the black one.
User avatar
Nightfall
Posts: 555
Joined: Thu Aug 06, 2009 4:00 am
Location: Finland

Re: Custom Texture Thread.

Post by Nightfall »

There isn't enough orange in the doom palette to produce a proper orange door.. blue door might look a bit odd but it looks great in other playpals... and I can't honestly see what's wrong with the red and green doors. They're that saturated because I figured they'd be useful for making locked doors.
User avatar
Enjay
 
 
Posts: 26534
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: Custom Texture Thread.

Post by Enjay »

I think that any of them could have a place in context. The more muted colours are more suitable for Doom but if someone was doing something with more starkly bright colours (eg a Wolfenstein-like colour scheme) then some of the more "in your face" colours could well be suitable. I'm certainly keeping them "just in case". :)
User avatar
esselfortium
Posts: 3862
Joined: Tue Sep 19, 2006 8:43 pm
Contact:

Re: Custom Texture Thread.

Post by esselfortium »

XMASDOORS99.WAD?
User avatar
NeuralStunner
 
 
Posts: 12326
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space
Contact:

Re: Custom Texture Thread.

Post by NeuralStunner »

Throw them in AnimDefs and make a Rave Door! :P

I like them, though.
User avatar
Hellstorm Archon
Posts: 1176
Joined: Sun Oct 24, 2010 7:37 pm
Preferred Pronouns: They/Them
Location: 404 Error- Location of User Not Found
Contact:

Re: Custom Texture Thread.

Post by Hellstorm Archon »

NeuralStunner wrote:Throw them in AnimDefs and make a Rave Door! :P

I like them, though.
Best. Idea. Ever.
User avatar
Amuscaria
Posts: 6628
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: Custom Texture Thread.

Post by Amuscaria »

Rave Door Granted.

Image
User avatar
printz
Posts: 2648
Joined: Thu Oct 26, 2006 12:08 pm
Location: Bucharest, Romania
Contact:

Re: Custom Texture Thread.

Post by printz »

Hellstorm Archon wrote:
NeuralStunner wrote:Throw them in AnimDefs and make a Rave Door! :P

I like them, though.
Best. Idea. Ever.
Lazy ass. Just use ACS loops to play with the lights and you'll get much cleaner effects. Otherwise it looks unnatural or the demons seriously have bad taste in infesting bases (I see that Eriance's/whoever's version doesn't recolor the danger stripes, so it looks like the paint is changing colors at psychedelic speeds. Egh)
Last edited by printz on Thu Nov 03, 2011 7:26 pm, edited 1 time in total.
User avatar
Xaser
 
 
Posts: 10772
Joined: Sun Jul 20, 2003 12:15 pm
Contact:

Re: Custom Texture Thread.

Post by Xaser »

printz wrote:Lazy ass. Just use ACS loops to play with the lights and you'll get much cleaner effects. Otherwise it looks unnatural.
Image
User avatar
InsanityBringer
Posts: 3386
Joined: Thu Jul 05, 2007 4:53 pm
Location: opening the forbidden box

Re: Custom Texture Thread.

Post by InsanityBringer »

Eriance wrote:Rave Door Granted.

Image
Aww, not quite as funny as I was expecting.

But still quite funny, heh.
User avatar
esselfortium
Posts: 3862
Joined: Tue Sep 19, 2006 8:43 pm
Contact:

Re: Custom Texture Thread.

Post by esselfortium »

printz wrote:
Hellstorm Archon wrote:
NeuralStunner wrote:Throw them in AnimDefs and make a Rave Door! :P

I like them, though.
Best. Idea. Ever.
Lazy ass. Just use ACS loops to play with the lights and you'll get much cleaner effects. Otherwise it looks unnatural or the demons seriously have bad taste in infesting bases (I see that Eriance's/whoever's version doesn't recolor the danger stripes, so it looks like the paint is changing colors at psychedelic speeds. Egh)
Ravedoors = Serious business
User avatar
Enjay
 
 
Posts: 26534
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: Custom Texture Thread.

Post by Enjay »

printz wrote:it looks like the paint is changing colors at psychedelic speeds. Egh)
I thought that was the point. :?
User avatar
printz
Posts: 2648
Joined: Thu Oct 26, 2006 12:08 pm
Location: Bucharest, Romania
Contact:

Re: Custom Texture Thread.

Post by printz »

The paint changing colors? That is, the material that is superimposed on the metal to stay for years?
Gez
 
 
Posts: 17835
Joined: Fri Jul 06, 2007 3:22 pm

Re: Custom Texture Thread.

Post by Gez »

It was not supposed to make sense, sheesh. Also paint that change color is certainly possible; it already exists. Use temperature-sensitive pigments (quite cheap, there are many gaudy trinkets based on the principle) or electrically-sensitive ones. Of course it generally only alternates between two colors, but, go back to point #1.
User avatar
Mikk-
Posts: 2274
Joined: Tue Jun 30, 2009 1:31 pm
Location: Somewhere off Kanagawa

Re: Custom Texture Thread.

Post by Mikk- »

printz wrote:The paint changing colors? That is, the material that is superimposed on the metal to stay for years?
STOP TRYING TO FIND SOME KIND OF SENSE IN EVERYTHING. GOD DAMN IT.

ugh - it's not serious, it's not realistic, it's supposed to be funny.
Post Reply

Return to “Resources”