Custom Texture Thread.

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
User avatar
Nash
 
 
Posts: 17434
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: Custom Texture Thread.

Post by Nash »

I'll add this thread to Resource Bookmarks soon...
NiGHTMARE
Posts: 3463
Joined: Sat Jul 19, 2003 8:39 am

Re: Custom Texture Thread.

Post by NiGHTMARE »

A whole load of lights (credits to Enjay for the pale orange):

Image

Obviously the non-orthogonal ones will need to be used as patches on top of something else; AG128_1 or COMP03_4 both work well.
User avatar
Mikk-
Posts: 2274
Joined: Tue Jun 30, 2009 1:31 pm
Location: Somewhere off Kanagawa

Re: Custom Texture Thread.

Post by Mikk- »

There's something... off about the blue and red lights, something just doesn't look right, they're too dark to be lights IMO, if it were a pale blue and a slightly lighter red then it'd probably look considerably better. Though I'm certain that the problem is due to restrictions of the DOOM Palette.
NiGHTMARE
Posts: 3463
Joined: Sat Jul 19, 2003 8:39 am

Re: Custom Texture Thread.

Post by NiGHTMARE »

The blue lights are exactly the same shades as LITEBLU4 from doom.wad and doom2.wad, and the red lights are just straight blue-to-red translations.
User avatar
Mikk-
Posts: 2274
Joined: Tue Jun 30, 2009 1:31 pm
Location: Somewhere off Kanagawa

Re: Custom Texture Thread.

Post by Mikk- »

NiGHTMARE wrote:The blue lights are exactly the same shades as LITEBLU4 from doom.wad and doom2.wad, and the red lights are just straight blue-to-red translations.
I thought they looked odd in doom2.wad, too, if that's any help. :P
User avatar
Captain Awesome
Posts: 580
Joined: Sun Aug 09, 2009 2:17 pm
Location: U.S.A.
Contact:

Re: Custom Texture Thread.

Post by Captain Awesome »

That purple light is rad, and so is this thread. Some good stuff in here.
User avatar
Enjay
 
 
Posts: 26517
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: Custom Texture Thread.

Post by Enjay »

Quite an achievement to get something good looking in pink with the paucity of pink in the Doom palette.

Still messing with fans. Added some intermediate frames to the Strife fan (raising it from 2 to 4 frames) to make the movement look smoother (and less like it is just oscillating back and forth). My intermediate frames are a little rough (especially the first one where I struggled to make the top-right blade not look bent) but with a nice fast animation rate you shouldn't notice too much. :P

Original
Image

Extra frames version
Image
User avatar
Mikk-
Posts: 2274
Joined: Tue Jun 30, 2009 1:31 pm
Location: Somewhere off Kanagawa

Re: Custom Texture Thread.

Post by Mikk- »

Most excellent, I could use these for Strife++!
User avatar
DrDoctor
Posts: 132
Joined: Fri Nov 06, 2009 5:04 am

Re: Custom Texture Thread.

Post by DrDoctor »

Some textures I made for Zombie Horde.
zombiehordetex.png
and some extra stone walls
STONEWALLS.png
User avatar
Kappes Buur
 
 
Posts: 4114
Joined: Thu Jul 17, 2003 12:19 am
Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada
Contact:

Re: Custom Texture Thread.

Post by Kappes Buur »

Some textures from the old Alice by American McGee

edit: link and download deleted
Sorry about that. I was under the impression that it was no longer sold. However, a Google search informed me differently.
One can still purchase it from their Amazon store http://astore.amazon.com/amemcgsblo-20
Last edited by Kappes Buur on Wed Nov 02, 2011 11:41 am, edited 2 times in total.
User avatar
Mikk-
Posts: 2274
Joined: Tue Jun 30, 2009 1:31 pm
Location: Somewhere off Kanagawa

Re: Custom Texture Thread.

Post by Mikk- »

Kappes Buur wrote:Some textures from the old Alice by American McGee

http://files.drdteam.org/index.php/file ... alice01.7z
Sweet, I had ripped a fair few for my own use in some mods - Heretic++ uses edited Environment Maps as the Key Gizmo Spheres, and the liquid textures are used there.
User avatar
esselfortium
Posts: 3862
Joined: Tue Sep 19, 2006 8:43 pm
Contact:

Re: Custom Texture Thread.

Post by esselfortium »

Kappes Buur wrote:Some textures from the old Alice by American McGee

http://files.drdteam.org/index.php/file ... alice01.7z
I don't think those are "free-to-use"...
Gez
 
 
Posts: 17833
Joined: Fri Jul 06, 2007 3:22 pm

Re: Custom Texture Thread.

Post by Gez »

Nor really "custom" anyway.
User avatar
Nightfall
Posts: 555
Joined: Thu Aug 06, 2009 4:00 am
Location: Finland

Re: Custom Texture Thread.

Post by Nightfall »

terranova wrote:Clean Door.
Recolors!

Image
http://www.mediafire.com/?ht4vr89il0lf81l
User avatar
Tormentor667
Posts: 13530
Joined: Wed Jul 16, 2003 3:52 am
Contact:

Re: Custom Texture Thread.

Post by Tormentor667 »

My eyes x_X
Tan, brown and black is fine but the red, green, blue and orange one looks terrible, maybe a different kind of shading would help
Post Reply

Return to “Resources”