ZDOOM and Hexen 64 Music

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
User avatar
TheUnbeholden
Posts: 114
Joined: Sat Jan 22, 2011 5:12 am

ZDOOM and Hexen 64 Music

Post by TheUnbeholden »

I have here all 37 Hexen songs from nintendo 64.

http://acidglow.lithfaq.com/

Just go Hexen mods. then click on Hexen music pack.

Its been packed up in a zip folder to work with Doomsday engine. Does anyone know how to use custom music for ZDOOM? So that each map plays a particular song.
User avatar
ETTiNGRiNDER
Posts: 766
Joined: Sat Jan 30, 2010 7:02 pm
Contact:

Re: ZDOOM and Hexen 64 Music

Post by ETTiNGRiNDER »

This is what I did:

You unpack what you downloaded, and it has a bunch of JDoom directory stuff, at the bottom of that, there's a .zip.
Unpack that. There's more directories and at the bottom of those are a bunch of .OGG files.
Now, start up Slade 3 (it's what I use, something else might work if you use the equivalent commands.)
On the Slade 3 menu, File > New > Wad Archive
Then, Entry > New from File
In the file selection box, go to where you unpacked the .OGG files. Select all of them at once and press the "Open" button.
File > Save as. Save it in whatever location and name is handy to you.
Now you've got a .wad of the music. Load up Hexen in ZDoom together with the new music .wad and you should hear the replacement music.

The same method should work just as well for the Sycraft Doomsday music packs.

If you're using something other than a Doomsday music pack (for instance if you're ripping the tracks from the Hexen 95 CD to put into a ZDoom-playable form) you'll have to make the additional step of making sure each track is given the same name as the MUS lump it's replacing. That's already done for you in the Doomsday packs.
User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space
Contact:

Re: ZDOOM and Hexen 64 Music

Post by NeuralStunner »

Do these sound different than the Hexen PC CD music? Just want to know before I try downloading them. ;)
User avatar
ETTiNGRiNDER
Posts: 766
Joined: Sat Jan 30, 2010 7:02 pm
Contact:

Re: ZDOOM and Hexen 64 Music

Post by ETTiNGRiNDER »

NeuralStunner wrote:Do these sound different than the Hexen PC CD music? Just want to know before I try downloading them. ;)
Yes, everything was remixed for the N64 version for one reason or another. Some tracks differ more from the PC versions than others, though.
User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space
Contact:

Re: ZDOOM and Hexen 64 Music

Post by NeuralStunner »

ETTiNGRiNDER wrote:Yes, everything was remixed for the N64 version for one reason or another.
:D
ETTiNGRiNDER wrote:Some tracks differ more from the PC versions than others, though.
:(
User avatar
ETTiNGRiNDER
Posts: 766
Joined: Sat Jan 30, 2010 7:02 pm
Contact:

Re: ZDOOM and Hexen 64 Music

Post by ETTiNGRiNDER »

Well, here are some examples of what they sound like.

Seven Portals:


Guardian of Fire:


Sacred Grove (this one sounds almost completely different):
User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space
Contact:

Re: ZDOOM and Hexen 64 Music

Post by NeuralStunner »

Yeah, they sound nice in their own right, but too different from the MIDI versions. So they won't work so well as a HQ replacement. Thanks for that though.
User avatar
ETTiNGRiNDER
Posts: 766
Joined: Sat Jan 30, 2010 7:02 pm
Contact:

Re: ZDOOM and Hexen 64 Music

Post by ETTiNGRiNDER »

Ah, if you just want something that's a higher-quality rendition of the MIDI versions, you might want to check this out if you haven't already:
http://www.sycraft.org/content/audio/hexen.shtml
User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space
Contact:

Re: ZDOOM and Hexen 64 Music

Post by NeuralStunner »

Oh cool, I'll give those a listen, too.

Edit: Wow. 8-)
User avatar
Cyanosis
Posts: 254
Joined: Sun Oct 31, 2010 2:06 am

Re: ZDOOM and Hexen 64 Music

Post by Cyanosis »

Hexen's music will always have a special place in my heart.
User avatar
DaMan
Posts: 727
Joined: Fri Jan 01, 2010 7:14 am

Re: ZDOOM and Hexen 64 Music

Post by DaMan »

Here's an incomplete version. If I get around to timing the USFs I'll finish it. Here's the PSX and Saturn music.
Sodaholic
Posts: 1959
Joined: Sat Nov 03, 2007 4:13 pm

Re: ZDOOM and Hexen 64 Music

Post by Sodaholic »

Should this be moved to resources?
User avatar
SoulCrow
Posts: 842
Joined: Wed Dec 12, 2007 10:45 am
Location: UK

Re: ZDOOM and Hexen 64 Music

Post by SoulCrow »

Good idea.
User avatar
TheUnbeholden
Posts: 114
Joined: Sat Jan 22, 2011 5:12 am

Re: ZDOOM and Hexen 64 Music

Post by TheUnbeholden »

Hmm, I tried something different.

I used a WAD editor... called XWE, I simply started it and opened Hexen.wad , and clicked on 'load' and selected all 37 hexen songs (the ogg files), and for some reason the game loads the new songs.

Problem is, if I try to start the game without ZDOOM, it won't load passed that spinal column loading screen (where as it worked before). Its just stuck. But aslong as you use ZDOOM the game will work. So if anyone tries this method make sure to keep a copy of the Hexen.wad just in case.
User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space
Contact:

Re: ZDOOM and Hexen 64 Music

Post by NeuralStunner »

I really hope nobody does try that method. :stuppor:

ZDoom is highly moddable without editing your IWads.

Put the music into a folder called Music. Then put that folder into a zip file. Rename the zip file "Hexen64 Music.pk3" and load it up in ZDoom with -File.
Post Reply

Return to “Resources”