[Sprites] A basic Strife-based soldier

[Sprites] A basic Strife-based soldier

Postby Globe » Sat Nov 13, 2010 9:06 am

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This is the finished product of something I showed off in the spriting carnival thread a couple of days ago. He's a relatively simple edit of Macil that's supposed to vaguely resemble the Russian soldier from Goldeneye. He has an extra death animation, but no xdeath, since they aren't necessary for the mod I'm planning to put him in. I also have this second version...

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with the only difference being different colored boots, so a brown pallet swap won't end up looking fugly. I don't care if/how you use him as long as you credit Rogue Entertainment for creating his base. I figure if anything at all, he can make a good base for other edits (I'd love to see a camo version, but tried my own hand at it and failed. Miserably.)
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Re: [Sprites] A basic Strife-based soldier

Postby Sodaholic » Sat Nov 13, 2010 11:59 am

Cool! :) This actually reminds me though about the strife soldiers, weren't they based on the doom marine sprites? I looked at them side by side and I'm pretty sure they were, but they have 8 angles. I compared the a frame between the strife soldier and the doom alpha marine, and they matched up perfectly. The soldiers still have their left hands out like they still had a rifle, so would it be possible to create a complete set of doomguy sprites from the extra angles from strife? Or would john romero be willing to release the 8 frame versions of the sprites to the public, since he apparently has a copy of the original dev directory? I'm sorry this is completely off topic, but I just thought that was interesting.
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Re: [Sprites] A basic Strife-based soldier

Postby Gez » Sat Nov 13, 2010 12:09 pm

Many sprites in Strife appear to have been traced from Doom. (Just look at the punch dagger.) The rifle thing would explain this bizarre hand posture they have.
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Re: [Sprites] A basic Strife-based soldier

Postby Sodaholic » Sat Nov 13, 2010 3:12 pm

Plus, this all suggests that the devs had access to the uncompiled original doom resources in the original dev directory. The punch dagger itself has been based directly on the fist sprites, and shows lower sections that were cut off in doom, only publicly available in the press release beta of doom. Which would also explain how they got all eight angles of the original doomguy sprite. I know John Romero most likely still has these, maybe somebody should contact him?

Also, I've noticed some textures may have been based on some doom textures. (the hexagonal floor, some wall lamps I think) Many object numbers in strife correspond to eqivilant items in doom, even the blue bottle decoration in strife has the same object number as the blue health bonus in doom. I think that strife was actually built directly on doom early in development.
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Re: [Sprites] A basic Strife-based soldier

Postby NeuralStunner » Sat Nov 13, 2010 3:53 pm

Sodahollic wrote:I know John Romero most likely still has these, maybe somebody should contact him?
That's assuming a lot.
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Re: [Sprites] A basic Strife-based soldier

Postby Sodaholic » Sat Nov 13, 2010 4:07 pm

I was under the impression he had a lot of this stuff because he mentioned he found the unused midis in there, so he must have some sort of copy of the original development directory. He also mentioned that maps had to compile, rather than being direct editing like many map editors are today, so that would explain their easy switch to different maps formats in the game while they updated it. Maybe it is, but still, I wonder if he has any of the original graphic lumps somewhere?
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Re: [Sprites] A basic Strife-based soldier

Postby BoldEnglishman » Sat Nov 13, 2010 11:09 pm

Sodahollic wrote:I was under the impression he had a lot of this stuff because he mentioned he found the unused midis in there


I think it's one thing to have unused midis and another thing to have all the sprites that didn't make it to the final version. I don't think Romero or anyone has all the rotations for Doomguy or the former humans. You can however see single frames of the enemies and Doomguy in the original Doom manual that don't appear in the final game.

Rogue Entertainment and id Software did at one point operate in the same building so it's no surprise Rogue built Strife off of Doom.
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Re: [Sprites] A basic Strife-based soldier

Postby Enjay » Sun Nov 14, 2010 9:46 am

These sprites look great. Thank you very much. I hope that someone can find a suitable project to place them in.
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Re: [Sprites] A basic Strife-based soldier

Postby Globe » Sun Nov 14, 2010 11:23 am

Gez wrote:Many sprites in Strife appear to have been traced from Doom. (Just look at the punch dagger.) The rifle thing would explain this bizarre hand posture they have.

I don't quite get the big problem everyone has with the strife guy's empty hand. Granted it does look kind of awkward, but IMO it's no less outlandish looking than letting your free hand dangle limply by your side. Oh well. Different strokes, I guess. Anywho, taking note of the similarity between Doom and Strife sprites (and with that gun strap out of the way), I tacked some weapons from the former humans onto my edit. Looks pretty natural to me...

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The shotgun took some finagling to make it jive with his left hand, but the zombieman's rifle fit perfectly. I haven't tried any other rotations, but it could be possible to give this sprite different sets of weapons, which would also take care of the awkward looking left hand. The only real obstacle I can think of is the fact that the weapons I'd be using don't have eight angles. In either case, I'm not going to have a whole lot of time to experiment with it, I'm afraid.

Enjay wrote:These sprites look great. Thank you very much. I hope that someone can find a suitable project to place them in.

Very welcome! I'm working on a zombified version of this guy.
Image
Which'll hopefully make him a bit of a better candidate as an enemy.
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Re: [Sprites] A basic Strife-based soldier

Postby Globe » Wed Nov 17, 2010 12:46 pm

Sorry for the bump/double post, but I've got the zombified versions done, and didn't want them to fly completely under the radar.

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As you can probably tell, an extra death animation has been added. I've also cleaned up a few things in this version that I apparently missed in the first.
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Re: [Sprites] A basic Strife-based soldier

Postby superchaingunner » Fri Apr 27, 2012 9:34 pm

can someone pass me this sprite in a wad?
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Re: [Sprites] A basic Strife-based soldier

Postby wildweasel » Sat Apr 28, 2012 1:22 am

Do it yourself. There are tools like Spricer that will help with cutting sprite sheets into individual images.
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Re: [Sprites] A basic Strife-based soldier

Postby printz » Sat Apr 28, 2012 3:47 am

Again with the counting hand?
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Re: [Sprites] A basic Strife-based soldier

Postby Tormentor667 » Sat Apr 28, 2012 4:28 am

Awesome work :)
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Re: [Sprites] A basic Strife-based soldier

Postby amv2k9 » Sat Apr 28, 2012 4:41 pm

superchaingunner wrote:can someone pass me this sprite in a wad?

wildweasel wrote:Do it yourself. There are tools like Spricer that will help with cutting sprite sheets into individual images.
If you use Spricer, keep in mind it will probably go goofy when it comes to the death frames; Spricer will interpret those individual flecks of blood in the air as each being its own frame. You'll have to cut those out manually.
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