(Resources)The works of David G

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby ItsNatureToDie » Wed Apr 21, 2010 6:24 pm

Here is another alt death for all:

EDIT: No plans for editing these in the future.
EDIT2: Both imp and devil alt deaths are here.
Attachments
file.png
Imp's 2 forward deaths, the other one is it bleeding to death before it dies. Just subtract the tics as this frame is being played. and TEH DEVIL'S alt death as well.
file.png (25.95 KiB) Viewed 538 times
Last edited by ItsNatureToDie on Wed May 26, 2010 5:08 am, edited 3 times in total.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby ItsNatureToDie » Wed Apr 21, 2010 6:35 pm

And This:

EDIT: nor here
EDIT: Dark Imps here
Attachments
file.png
Dark Imp alt deaths
file.png (16.41 KiB) Viewed 542 times
Last edited by ItsNatureToDie on Mon Apr 26, 2010 11:18 pm, edited 2 times in total.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby ItsNatureToDie » Thu Apr 22, 2010 1:33 am

Who's up for some Wolfenstein? :D

EDIT: palette for Wolfenstein 3d as seen only, remember to convert to doom if planing to use them.
Attachments
Wolfenstein Time.PNG
I never really liked how Williams death played out at all so here is my replacement for that. I added weapons to him as well as Fat Face and Otto as you can see. Also here is my version of the death knight as if he was a common enemy, with additional frames which you can apply to the original one. these are for Wolfenstein mods for anyone interested. Seriously Do whatever, just get rid of the purple and your good to go. Enjoy :)
Wolfenstein Time.PNG (44.79 KiB) Viewed 707 times
Last edited by ItsNatureToDie on Sat Apr 24, 2010 8:33 pm, edited 1 time in total.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby Xaser » Thu Apr 22, 2010 1:36 am

This stuff is way too awesome for its own good -- keep this up! :)
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby ItsNatureToDie » Thu Apr 22, 2010 12:19 pm

Awsomeness OVERLOAD!!!


EDIT: Still needs a bit more improvement
Last edited by ItsNatureToDie on Sun Apr 25, 2010 4:02 pm, edited 3 times in total.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby ItsNatureToDie » Thu Apr 22, 2010 2:33 pm

Here is some more doom related stuff.

EDIT: nothing going on with these at the moment.
Attachments
Replay5.PNG
I know Backwards death has been done before and again but here is mine anyways.
Replay5.PNG (13.29 KiB) Viewed 644 times
Last edited by ItsNatureToDie on Sat Apr 24, 2010 8:34 pm, edited 1 time in total.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby ItsNatureToDie » Thu Apr 22, 2010 2:42 pm

Alt Death for Diabolist:

EDIT: future post to be expected.
Attachments
Replay6.PNG
The only thing i did not bother to do is to add the chunks falling. Seriously though you be happy to see you have blown the head off of it and the arch vile. Fun enemies but a major pain in the ass. Plus I forget who did the arch vile version of which i based the Diabolist off of.
Replay6.PNG (12.64 KiB) Viewed 639 times
Last edited by ItsNatureToDie on Sat Apr 24, 2010 8:34 pm, edited 1 time in total.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby ItsNatureToDie » Thu Apr 22, 2010 2:59 pm

I have not started to improve and the Satyr gibs yet. However though i am going to show all of you what i mean by needs improvement :lol:

EDIT:Look for improved version in the future.
Attachments
Goat Gibs SUCKY.PNG
The lack of organs, rib cage, and vertebra, and the way the legs...well look at it. The punchline for it is the head flys off 5-10 feet in the air. its legs are to work with to me.
Goat Gibs SUCKY.PNG (15.68 KiB) Viewed 636 times
Last edited by ItsNatureToDie on Sat Apr 24, 2010 8:22 pm, edited 1 time in total.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby ItsNatureToDie » Thu Apr 22, 2010 3:03 pm

Edit: Here you go
Attachments
Satyr.wad
No map in said wad, for i played it with DecXv20.
(224.63 KiB) Downloaded 57 times
Last edited by ItsNatureToDie on Sun Apr 25, 2010 4:05 pm, edited 2 times in total.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby ItsNatureToDie » Thu Apr 22, 2010 4:04 pm

The Overlord definitely came in handy for these:

EDIT: what you see is what you get here.
Attachments
Cacodemon.wad
Play with this and see for yourself, No additional maps in said wad
(194.25 KiB) Downloaded 80 times
Caco Gibs.PNG
As for the enhance caco, just use the original lay out for the overlord death.
Caco Gibs.PNG (25.55 KiB) Viewed 623 times
Last edited by ItsNatureToDie on Sun Apr 25, 2010 4:07 pm, edited 2 times in total.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby Vader » Thu Apr 22, 2010 5:13 pm

Wow, you're on a spriting-spree :shock:
I agree that the satyr legs could need a little more work, especially in the 5th and 6th frame!
It looks nice though, as well as the others you posted...
btw, may I steal the Diabloist's new death and maybe modify it a little? Of course credit will be given to you and Icytux for the base!
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby ItsNatureToDie » Thu Apr 22, 2010 5:20 pm

Vader wrote:Wow, you're on a spriting-spree :shock:
I agree that the satyr legs could need a little more work, especially in the 5th and 6th frame!
It looks nice though, as well as the others you posted...
btw, may I steal the Diabloist's new death and maybe modify it a little? Of course credit will be given to you and Icytux for the base!


No problem :wink: , also would it be too much trouble to see your work afterwards?
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby ItsNatureToDie » Thu Apr 22, 2010 5:34 pm

neoworm wrote:I will look at it tomorrow.


Two questions:
What setting did you have you gradient map to tan the BFG zombie? Also you almost done with the improved back? That is all that is needed to finish up the BFG Zombie. credit of course will be given out to you and scalliano when this son of a bitch is done and posted on realms 667. Sorry to nag for i am fired up is all (really can you blame me?) :D
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby Vader » Thu Apr 22, 2010 6:05 pm

No problem :wink: , also would it be too much trouble to see your work afterwards?


Sure thing :)
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby neoworm » Thu Apr 22, 2010 6:13 pm

Here is the rest
Image

About gradient maps, I have predefined gradient that copies human skin color generaly used in DooM (I made it some time age when I was trying some recolors of Baron). It contains almost exact colors from DooM palette so when converting from RGB to DooM palette it almost doesnt change. I just needed to adjust the gradient for this exact case since the source was very bright.
I will do the tutorial how to use gradient maps for recoloring later. Right now I need to work on my comics that have to be done by the end of this month.
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