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Re: (Resources)The works of David G

Posted: Mon Sep 24, 2012 8:18 pm
by TiberiumSoul
now here is something i would really find amazing

actual deaths for the archon of hell that leave a corpse instead of having him explode into a burning inferno

Re: (Resources)The works of David G

Posted: Mon Oct 08, 2012 8:23 pm
by Scuba Steve
Alice Jameson wrote:I always thought it was odd that the Unmaker had a handle but doomguy was never holding it... I think I made some sprites with him holding the angled one. I should try to find that again.
There was a hand... but it covered so much of the Unmaker that I left it off. This is what it would have looked like...

Re: (Resources)The works of David G

Posted: Mon Oct 08, 2012 10:35 pm
by Minigunner
Image
The beginnings of the tedious process of quality improvement (read: smoothed out palette-mangling on the arm). Leaving the hair off for now :) .
EDIT: Anyone need a thumb? :blergh:

Re: (Resources)The works of David G

Posted: Tue Oct 09, 2012 12:29 am
by ItsNatureToDie
@Minigunner: The polishing of the Scuba unmaker arm is looking good so far.
@TiberiumSoul: I will add that to my to do list.

Although I have not been doing a lot sadly do to real life, I do have a few things done, not much atm but here:

Re: (Resources)The works of David G

Posted: Tue Oct 09, 2012 2:39 pm
by Blox
Made some changes to the two last frames of that death animation, so that the head doesn't seem so merged in with the body:
Image

Re: (Resources)The works of David G

Posted: Sat Oct 13, 2012 11:21 pm
by ItsNatureToDie
Here is some more sprites being polished and two alt gibs of the player where his head explodes.

Re: (Resources)The works of David G

Posted: Sun Oct 14, 2012 5:10 am
by FireSeraphim
This may sound like a dumb idea but I alway wanted to see Xdeath states for the Cacodemon and the Baron of Hell that were similar to the Zombies Xdeath states.

Re: (Resources)The works of David G

Posted: Sun Oct 14, 2012 9:57 am
by ledillman
I have to say that your work is wonderful, i just love it :wub:

Re: (Resources)The works of David G

Posted: Sun Oct 14, 2012 10:06 am
by mckracken
regarding all the death animations :
why not focus more on animations while the monsters are alive?

Re: (Resources)The works of David G

Posted: Sat Oct 27, 2012 10:18 pm
by TiberiumSoul
perhaps he doesnt want to mckracken just a thought?

Re: (Resources)The works of David G

Posted: Sun Oct 28, 2012 1:07 am
by Xaser
But why wouldn't he want to mckracken just a thought?

Re: (Resources)The works of David G

Posted: Sun Oct 28, 2012 2:03 am
by TiberiumSoul
Xaser you done? i wasnt even bieng serious when i said that

Re: (Resources)The works of David G

Posted: Sun Oct 28, 2012 9:42 am
by BlueFireZ88
I don't think Xaser was being serious either.

Re: (Resources)The works of David G

Posted: Sun Oct 28, 2012 11:07 am
by Xaser
Since you don't respond well to humor, I suppose I'll post what I was originally going to say: Although this forum doesn't have a strict no-bump policy, it's generally a good idea that if you're responding to a belated discussion (even in as little as two weeks) that your post contains some sort of worthwhile content. When I open up a generally-interesting thread after a while of no updates just to get an unwarranted one-line grammarless rant, it's rather disappointing.

Also, generally, "not being serious" is the label applied to posts that are funny, sarcastic, intentionally nonsensical, or other such lighthearted pursuits. Your post was none of these things, meaning you should either work on getting a better at being non-serious or stop trying to retroactively say you were when you weren't.

Re: (Resources)The works of David G

Posted: Sun Oct 28, 2012 11:09 am
by Gez
In other words, try to mckraken some thought into your post, next time.