(Resources)The works of David G

Re: (Resources)The works of David G

Postby TiberiumSoul » Mon Sep 24, 2012 8:18 pm

now here is something i would really find amazing

actual deaths for the archon of hell that leave a corpse instead of having him explode into a burning inferno
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Re: (Resources)The works of David G

Postby Scuba Steve » Mon Oct 08, 2012 8:23 pm

Alice Jameson wrote:I always thought it was odd that the Unmaker had a handle but doomguy was never holding it... I think I made some sprites with him holding the angled one. I should try to find that again.

There was a hand... but it covered so much of the Unmaker that I left it off. This is what it would have looked like...
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demonizerhand.png
demonizerhand.png (3.55 KiB) Viewed 1458 times
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Re: (Resources)The works of David G

Postby Minigunner » Mon Oct 08, 2012 10:35 pm

Image
The beginnings of the tedious process of quality improvement (read: smoothed out palette-mangling on the arm). Leaving the hair off for now :) .
EDIT: Anyone need a thumb? :blergh:
Last edited by Minigunner on Wed Oct 10, 2012 12:39 am, edited 1 time in total.
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Re: (Resources)The works of David G

Postby ItsNatureToDie » Tue Oct 09, 2012 12:29 am

@Minigunner: The polishing of the Scuba unmaker arm is looking good so far.
@TiberiumSoul: I will add that to my to do list.

Although I have not been doing a lot sadly do to real life, I do have a few things done, not much atm but here:
Attachments
The New Imp death with Bloxs edit included.zip
(9.18 KiB) Downloaded 41 times
New Imp Death and Player Rotation 6.PNG
Yep here is the death animation using Vaders stone imp death as a base, hopefully not much about this attempt suck ass in many ways. Also I declared the 6th rotation finished. I can not say I am happy about how long this has been taking, with real life aside, to completing this. I just need to do one last frame for the 7th rotation and a bit of polishing for the rest of those and the 8th rotations as well as the pain frame. Few reason why this is been taking a long time one of them is I keep fining things that pissed me off and I just re do them over and over again. Another is I do not want to look back on these just to fine something that will make me go "I could do better". For that I apologize.
New Imp Death and Player Rotation 6.PNG (7.89 KiB) Viewed 1409 times
Misc.PNG
Randomness.
Misc.PNG (2.26 KiB) Viewed 1409 times
Last edited by ItsNatureToDie on Sat Oct 13, 2012 11:22 pm, edited 1 time in total.
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Re: (Resources)The works of David G

Postby Blox » Tue Oct 09, 2012 2:39 pm

Made some changes to the two last frames of that death animation, so that the head doesn't seem so merged in with the body:
Image
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Re: (Resources)The works of David G

Postby ItsNatureToDie » Sat Oct 13, 2012 11:21 pm

Here is some more sprites being polished and two alt gibs of the player where his head explodes.
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Random BD type Post.PNG
I really started to enjoy the hell out of brutal doom when v.16 came out and as I was playing along, polished up a few death animations as well as fixed the arm on the marine hostage. This is just more of a preference thing then anything else and if these get implemented into BD, just do as you see fit. I admit the rib cage on the pinky looks a bit silly re-guarding the fact you have blown off its upper body.
Random BD type Post.PNG (34.96 KiB) Viewed 1089 times
The_Funktasm gibs Polished.PNG
Originated from here(http://forum.zdoom.org/viewtopic.php?p=553686#p553686) Figured I would also make the player version as well.
alt marine gibs.PNG
Yeah, like the zombies the head too shall explode. This was the result of me getting a feel for the Doom Style gibs while I was working on the baron of hell gibs a long ass time ago
alt marine gibs.PNG (8.12 KiB) Viewed 1089 times
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Re: (Resources)The works of David G

Postby FireSeraphim » Sun Oct 14, 2012 5:10 am

This may sound like a dumb idea but I alway wanted to see Xdeath states for the Cacodemon and the Baron of Hell that were similar to the Zombies Xdeath states.
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Re: (Resources)The works of David G

Postby ledillman » Sun Oct 14, 2012 9:57 am

I have to say that your work is wonderful, i just love it :wub:
Last edited by ledillman on Mon Oct 15, 2012 10:18 am, edited 1 time in total.
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Re: (Resources)The works of David G

Postby mckracken » Sun Oct 14, 2012 10:06 am

regarding all the death animations :
why not focus more on animations while the monsters are alive?
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Re: (Resources)The works of David G

Postby TiberiumSoul » Sat Oct 27, 2012 10:18 pm

perhaps he doesnt want to mckracken just a thought?
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Re: (Resources)The works of David G

Postby Xaser » Sun Oct 28, 2012 1:07 am

But why wouldn't he want to mckracken just a thought?
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Re: (Resources)The works of David G

Postby TiberiumSoul » Sun Oct 28, 2012 2:03 am

Xaser you done? i wasnt even bieng serious when i said that
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Re: (Resources)The works of David G

Postby BlueFireZ88 » Sun Oct 28, 2012 9:42 am

I don't think Xaser was being serious either.
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Re: (Resources)The works of David G

Postby Xaser » Sun Oct 28, 2012 11:07 am

Since you don't respond well to humor, I suppose I'll post what I was originally going to say: Although this forum doesn't have a strict no-bump policy, it's generally a good idea that if you're responding to a belated discussion (even in as little as two weeks) that your post contains some sort of worthwhile content. When I open up a generally-interesting thread after a while of no updates just to get an unwarranted one-line grammarless rant, it's rather disappointing.

Also, generally, "not being serious" is the label applied to posts that are funny, sarcastic, intentionally nonsensical, or other such lighthearted pursuits. Your post was none of these things, meaning you should either work on getting a better at being non-serious or stop trying to retroactively say you were when you weren't.
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Re: (Resources)The works of David G

Postby Gez » Sun Oct 28, 2012 11:09 am

In other words, try to mckraken some thought into your post, next time.
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