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Re: (Resources)The works of David G

Posted: Tue Jan 10, 2012 1:35 pm
by Devastator
I've been working on some player skins for Brutal doom, & I'm using your marine rotations for the 6, 7, & 8 angles. Problem is, I can't seem to animate a correct walking rotation that reflects the 6 angle.
Spoiler:
Do you think you could make the A, B, & C walking frames for angle6 marine? :wub:

Re: (Resources)The works of David G

Posted: Tue Jan 10, 2012 2:31 pm
by NeuralStunner
Ravick wrote:Cool! It was nonsense that any guy with different gun had aa diferent uniform.
Recognition. It's not a "realism" trait at all, it's a gameplay one. It's problematic when you can only tell enemies apart after they attack... A gun wouldn't be that quickly notable.

Re: (Resources)The works of David G

Posted: Tue Jan 10, 2012 2:43 pm
by Enjay
Also, it's not unusual to have different branches of the same uniformed services wearing different uniforms and issued with different weapons and kit anyway.

But, yeah, what NeuralStunner said.

Re: (Resources)The works of David G

Posted: Tue Jan 10, 2012 11:38 pm
by Devastator
Here's a better idea of what I'm talking about
Spoiler:
I mirrored the legs of angles 2 & 3 for your angles 7 & 8, but it doesn't look quite right. If you could come up with walking animations for 6, 7, & 8, that are correct to their opposing angles (2, 3, & 4) I would be eternally greatful.

Re: (Resources)The works of David G

Posted: Tue Jan 10, 2012 11:49 pm
by ItsNatureToDie
@Tormentor667: Will do
@Ravick: I will see what i can do
@Devastator: Yes you may use them and in regards of walking frames, that is something that has been in the works for a while, the biggest pain in the ass right now is the rifle movement and the helmet, but with a scanner, that is no longer a stopping point for me, I will see what i can do.

Now here is a full set of pain rotation for the imp.

Re: (Resources)The works of David G

Posted: Wed Jan 11, 2012 12:05 am
by JoeyTD
David G.... Keep it up.

Re: (Resources)The works of David G

Posted: Wed Jan 11, 2012 1:51 am
by Tormentor667
JoeyTD wrote:David G.... Keep it up.
Oh yes!

Re: (Resources)The works of David G

Posted: Wed Jan 11, 2012 2:11 am
by printz
All these sprite variations might work well for a Doom enhancer mod type I guess.

Frankly, what the heck. Why doesn't someone assemble all these resources together into a death state randomizer mod?

Keep it up!

Re: (Resources)The works of David G

Posted: Wed Jan 11, 2012 3:20 am
by Enjay
printz wrote:someone
Don't let me stop you. ;)

Re: (Resources)The works of David G

Posted: Wed Jan 11, 2012 5:46 am
by Tormentor667
printz wrote:someone
Ghastly is already at it :) Feel free to help him ;)
http://forum.realm667.com/viewtopic.php?f=3&t=1105

Re: (Resources)The works of David G

Posted: Mon Jan 16, 2012 1:55 am
by Akira_98
Oh cool, glad somebody got on it. Asked about it almost a year ago (dang) around the time David was busy so it didn't work out. Glad this is back as well though. :)

Re: (Resources)The works of David G

Posted: Mon Jan 16, 2012 8:38 am
by Ghastly
Tormentor667 wrote:
printz wrote:someone
Ghastly is already at it :) Feel free to help him ;)
http://forum.realm667.com/viewtopic.php?f=3&t=1105
Not a randomizer, but a resource. 'Cause at the moment, if anyone wanted to add alternate deaths to his mod he'd have to dig through Brutal Doom, Beautiful Doom and a few others.

Re: (Resources)The works of David G

Posted: Thu Mar 01, 2012 1:11 pm
by Minigunner
Sorry for the big botta-bump, but I just redid that "[with] shitty mancubus death" sheet.
Image
And yes, the ribcage is collapsing in itself; otherwise, it looks as if he is barely holding himself up :? .

Re: (Resources)The works of David G

Posted: Thu Mar 01, 2012 9:53 pm
by ItsNatureToDie
No biggie, definitely an awesome improvement :) . Anyways, I shall show off a bit of work in progress since I don't want to replay on this thread without something to show for it. By the way, I apologize for not getting anything worth-wild done here this time.

Re: (Resources)The works of David G

Posted: Thu Mar 01, 2012 10:26 pm
by JoeyTD
O.O
Looks like skin 687 on skulltag forums is getting a update.

When your done with them.